Morgana
tier-2
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Xerath
33.0%
Zilean
40.5%
Vel'Koz
41.7%
Senna
43.1%
Karma
44.2%
Brand
44.5%
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Ranked Solo
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11.20
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Morgana's Statistics

Playing against Morgana

Key Insights
W
's cooldown is reduced by 5% whenever
P
procs.
W
deals increased damage based on the enemy's missing HP, up to 170% increased damage.
E
's CC immunity persists until the shield expires or breaks.
R
slows enemies and grants bonus movespeed toward them.
Power Spike
Landing a
Q
usually guarantees a kill from mid-game onwards.
Can forcibly disperse fights with
R
.
A chain-CC from
R
into
Q
can last up to 4.5 seconds.
As a carry, she synergizes well with
Everfrost
,
Zhonya's Hourglass
,
Demonic Embrace
,
Horizon Focus
, and
Rabadon's Deathcap
. Can opt for
Luden's Tempest
or
Liandry's Anguish
when needed.
As a support, she synergizes well with
Shurelya's Battlesong
,
Redemption
,
Zeke's Convergence
,
Zhonya's Hourglass
, and
Vigilant Wardstone
. Can opt for
Locket of the Iron Solari
or
Moonstone Renewer
when needed.
Vulnerable
Completely immobile, leaving her vulnerable to ganks.
Once
Q
or
E
is used, she can't stop enemies from collapsing on her.
E
has a longer cooldown of 26 seconds at rank 1. Once used, she can be punished.
Win Rate
49.4%
(+0.1%)
vs last patch
Pick Rate
8.4%
(-0.8%)
vs last patch
Ban Rate
29.4%
(-0.9%)
vs last patch
DMG/min
481
0
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 53.15% Win Rate (2173 Games)

Boots
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Lost Chapter
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Fiendish Codex
chevron-right
Liandry's Anguish
chevron-right
Sorcerer's Shoes
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Seeker's Armguard
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Stopwatch
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Fiendish Codex
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Zhonya's Hourglass

Core Final Build: 54.52% Win Rate (310 Games)

Liandry's Anguish
Sorcerer's Shoes
Zhonya's Hourglass
Morellonomicon
Demonic Embrace
Rabadon's Deathcap

Runes: 51.58% Win Rate (316 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Inspiration
Perfect Timing
Gain a free Commencing Stopwatch. After 14 minutes, it can be used for a one time Stasis effect.

Each takedown you get shortens this timer by 120 seconds.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

89% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 53.15% Win Rate (2173 Games)

Boots
chevron-right
Lost Chapter
chevron-right
Fiendish Codex
chevron-right
Liandry's Anguish
chevron-right
Sorcerer's Shoes
chevron-right
Seeker's Armguard
chevron-right
Stopwatch
chevron-right
Fiendish Codex
chevron-right
Zhonya's Hourglass

Core Final Build: 54.52% Win Rate (310 Games)

Liandry's Anguish
Sorcerer's Shoes
Zhonya's Hourglass
Morellonomicon
Demonic Embrace
Rabadon's Deathcap

Runes: 49.26% Win Rate (3636 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Inspiration
Perfect Timing
Gain a free Commencing Stopwatch. After 14 minutes, it can be used for a one time Stasis effect.

Each takedown you get shortens this timer by 120 seconds.
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

89% AP

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