Nasus
tier-4
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Corrupting Potion

Core Build Path: 50.56% Win Rate (625 Games)

Ionian Boots of Lucidity
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Divine Sunderer
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Frozen Heart
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Hullbreaker
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Winter's Approach
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Gargoyle Stoneplate

Core Final Build: 50.56% Win Rate (625 Games)

Ionian Boots of Lucidity
Divine Sunderer
Frozen Heart
Hullbreaker
Winter's Approach
Gargoyle Stoneplate

Runes

Inspiration
Unsealed Spellbook
Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
Perfect Timing
Gain a free Commencing Stopwatch. After 14 minutes, it can be used for a one time Stasis effect.

Each takedown you get shortens this timer by 120 seconds.
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Scaling Health
+15-90 HP (based on level)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

Nasus's Statistics

Kills4.7

Deaths5.5

Assists4.9

Damage16,731.0

Damage Mitigated34,915.3

Gold Earned11,426.3

Gold Earned11,426.3

Playing against Nasus

Key Insights
When
Q
kills a unit, Nasus gains 3 stacks, increased to 12 for champions and large minions/monsters. 1 stack = +1 damage on
Q
.
Q
resets Nasus's auto attack.
Enemies in
E
also have their Armor reduced.
During
R
, Nasus gains bonus Armor and MR and
Q
's cooldown is halved.
Power Spike
The more
Q
stacks he has, the more dominant he is in a side lane.
W
usually guarantees a successful gank.
Can survive and turn ganks/skirmishes with
R
's effects.
Synergizes well with
Divine Sunderer
,
Hullbreaker
,
Dead Man's Plate
,
Force of Nature
,
Spirit Visage
, and
Sterak's Gage
. Can opt for
Trinity Force
,
Frostfire Gauntlet
,
Goredrinker
, or
Turbo Chemtank
when needed.
Vulnerable
Completely immobile, leaving him vulnerable to ganks.
Struggles against most crowd control.
Has a weaker early game, and relies too much on stacking
Q
to be effective.
R
has a longer cooldown of 120 seconds at all ranks. Once used, he strength diminishes in fights.
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