Nasus
tier-2
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Doran's Ring
Health Potion

Core Build Path: 53.97% Win Rate (6997 Games)

Ionian Boots of Lucidity
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Divine Sunderer
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Frozen Heart
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Spear Of Shojin
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Spirit Visage
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Thornmail

Core Final Build: 53.97% Win Rate (6997 Games)

Ionian Boots of Lucidity
Divine Sunderer
Frozen Heart
Spear Of Shojin
Spirit Visage
Thornmail

Runes

Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Unflinching
Gain a small amount of tenacity that increases with missing health.
Scaling Cooldown Reduction
+8 Ability Haste
Armor
+6 Armor
Magic Resist
+8 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

Nasus's Statistics

Kills4.7

Deaths4.9

Assists5.1

Damage18,297.3

Damage Mitigated39,907.4

Gold Earned11,342.8

Gold Earned11,342.8

Playing against Nasus

Key Insights
When
Q
kills a unit, Nasus gains 3 stacks, increased to 12 for champions and large minions/monsters. 1 stack = +1 damage on
Q
.
Q
resets Nasus's auto attack.
Enemies in
E
's AoE also have their Armor reduced.
During
R
, Nasus gains bonus Armor and MR and
Q
's cooldown is halved.
Power Spike
The more
Q
stacks he has, the more dominant he is in a side lane.
W
usually guarantees a successful gank.
Can survive and turn ganks/skirmishes with
R
's effects.
Synergizes well with
Divine Sunderer
,
Hullbreaker
,
Dead Man's Plate
,
Force of Nature
,
Spirit Visage
, and
Sterak's Gage
. Can opt for
Trinity Force
,
Iceborn Gauntlet
,
Goredrinker
, or
Turbo Chemtank
when needed.
Vulnerable
Completely immobile, leaving him vulnerable to ganks.
Struggles against most crowd control.
Has a weaker early game, and relies too much on stacking
Q
to be effective.
R
has a longer cooldown of 120 seconds at all ranks. Once used, he strength diminishes in fights.
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