x

Tired of typing? Get the Desktop Client to get champion statistics like this, automatically! Learn More

Nautilus

  • Nautilus's Probuilds: Probuilds.net
  • Support

    75.83% Role Rate 14894 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 48.92% 32 / 47 4
Play Rate 1.81% 24 / 47 1
Ban Rate 0.04% 40 / 47 1
Playerbase Average Games Played 6.62 29 / 47 0
Gold Earned 8886 10 / 47 1
Kills 2.56 33 / 47 1
Deaths 5.96 32 / 47 1
Assists 11.60 17 / 47 0
Damage Dealt 9210 31 / 47 0
Damage Taken 19407 10 / 47 0
Minions Killed 49.78 21 / 47 2
Overall Placement 33 / 47 2

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

50.57% Win Rate 12214 Games
50.57% Win Rate 12214 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

49.04% Win Rate | 12573 Games

Highest Win % Summoners

51.61% Win Rate | 186 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
51.05% Win Rate | 2045 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
57.25% Win Rate | 138 Games

Highest Win % Runes


Resolve

Live Forever
Durability and crowd control

Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Shield Bash

Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 less damage.


Duration: 1.5s
Cooldown: 45s

Overgrowth

Gain permanent max health when minions or monsters die near you.

Inspiration

Outwit Mere Mortals
Creative tools and rule bending

Cosmic Insight

+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR

Biscuit Delivery

Gain a free Biscuit every 3 min, until 12 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.

Scaling Cooldown Reduction

+1-10% CDR, lvls 1-18

Armor

+5 Armor

Scaling Health

+15-90 HP, lvls 1-18

52.83% Win Rate | 53 Games

Most Frequent Completed Build

> > > > >
40.40% Win Rate | 1156 Games

Highest Win % Completed Build

> > > > >
40.62% Win Rate | 682 Games

Most Frequent Starters

49.26% Win Rate | 9428 Games

Highest Win % Starters

53.42% Win Rate | 146 Games

Most Frequent Runes


Resolve

Live Forever
Durability and crowd control

Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Shield Bash

Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 25-50 less damage.


Duration: 1.5s
Cooldown: 45s

Unflinching

After casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration. Additionally, gain Tenacity and Slow Resistance for each Summoner Spell on cooldown.

Inspiration

Outwit Mere Mortals
Creative tools and rule bending

Biscuit Delivery

Gain a free Biscuit every 3 min, until 12 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.

Cosmic Insight

+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR

Scaling Cooldown Reduction

+1-10% CDR, lvls 1-18

Armor

+5 Armor

Scaling Health

+15-90 HP, lvls 1-18

46.99% Win Rate | 715 Games
Display matchups with at least games.

Support Champions that Counter Nautilus

Support Champions that Nautilus Counters

ADC Champions that Counter Nautilus

ADC Champions that Nautilus Counters

ADC Champions that Synergize poorly with Nautilus

ADC Champions that Synergize well with Nautilus

Recent Nautilus Threads on Reddit

{{thread.data.title}}

View Summary {{thread.data.num_comments}} comments. Created on {{thread.data.created * 1000 | date:'d MMMM yyyy'}}