Nautilus
tier-3
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Relic Shield
Health Potion

Core Build Path: 53.17% Win Rate (4990 Games)

Mobility Boots
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Evenshroud
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Zeke's Convergence
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Thornmail
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Knight's Vow

Core Final Build: 53.17% Win Rate (4990 Games)

Mobility Boots
Evenshroud
Zeke's Convergence
Thornmail
Knight's Vow

Runes

Resolve
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Inspiration
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel, then blink to a new location.
Minion Dematerializer
Start the game with 3 Minion Dematerializers. Killing minions with the item gives permanent bonus damage vs. that minion type.
Adaptive Force
+9 Adaptive Force
Magic Resist
+8 MR
Magic Resist
+8 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

W

Q

Damage Breakdown

Nautilus's Statistics

Kills1.9

Deaths6.7

Assists13.5

Damage7,868.2

Damage Mitigated28,506.6

Gold Earned7,619.1

Gold Earned7,619.1

Playing against Nautilus

Key Insights
If
Q
hits terrain, it refunds 50% of its cooldown and mana cost and drags him the full distance.
W
resets Nautilus's auto attack.
E
can hit the same target again (and again) for half damage.
R
also hits enemies along the way, but take reduced damage.
Power Spike
Has great gank setup with
and
Q
.
Is a major threat at any point in the game when
R
is available.
Can force teamfights by simply using
R
.
Synergizes well with
Evenshroud
,
Zeke's Convergence
,
Knight's Vow
,
Abyssal Mask
, and
Vigilant Wardstone
. Can opt for
Locket of the Iron Solari
,
Turbo Chemtank
,
Shurelya's Battlesong
, or
Imperial Mandate
when needed.
Vulnerable
Significantly harder to play from behind.
If
Q
lands and he can't immediately walk away after using
, he's probably dead.
R
has a longer cooldown of 120 seconds at level 1. Once used, he is less effective.
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