Nocturne
P
Q

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W

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E

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R

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Toughest Matchups:
Kled
26.3%
Volibear
33.3%
Poppy
33.3%
Sion
33.3%
Gangplank
35.3%
Darius
39.5%
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Ranked Solo
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11.4
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Nocturne's Statistics

Playing against Nocturne

Key Insights
Nocturne gains 335 bonus movespeed when moving towards Fleeing targets, including Fears from teammates.
Enemy champions hit by
Q
leave a Dusk Trail behind their movement for 5 seconds.
Nocturne gains bonus movespeed and AD while on
Q
's Dusk Trail.
W
's bonus attack speed is doubled if it blocks a spell.
R
affects every enemy champion.
Power Spike
Excels at skirmishes, especially early on.
Is a major threat at any point in the game when
R
is available.
Can halt counter-engages and objective steals by cutting off vision with
R
.
Synergizes well with
Prowler's Claw
,
Edge of Night
,
Sanguine Blade
,
Serylda's Grudge
, and
Ravenous Hydra
. Can opt for
Duskblade of Draktharr
,
Eclipse
,
Stridebreaker
, or
Goredrinker
when needed.
Vulnerable
Needs a lead to stay ahead, and falls off if he doesn't get one.
R
has a longer cooldown of 140 seconds at rank 1. Once used, his global presence is gone for a while.
Once
R
is used, Nocturne has no way out of a fight.
Win Rate
50.3%
(-5.7%)
vs last patch
Pick Rate
0.9%
(+0.6%)
vs last patch
Ban Rate
1.1%
(+0.2%)
vs last patch
DMG/min
584
(-27)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Corrupting Potion
Stealth Ward

Core Build Path: 51.38% Win Rate (325 Games)

Corrupting Potion
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Ironspike Whip
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Hearthbound Axe
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Boots
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Kindlegem
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Stridebreaker
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Plated Steelcaps
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Phage
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Pickaxe
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Sterak's Gage

Core Final Build: 65.52% Win Rate (29 Games)

Stridebreaker
Plated Steelcaps
Sterak's Gage
Chempunk Chainsword
Ravenous Hydra
Guardian Angel

Runes: 48.26% Win Rate (230 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Overheal
Excess healing on you becomes a shield.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

86% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Corrupting Potion
Stealth Ward

Core Build Path: 51.38% Win Rate (325 Games)

Corrupting Potion
chevron-right
Ironspike Whip
chevron-right
Hearthbound Axe
chevron-right
Boots
chevron-right
Kindlegem
chevron-right
Stridebreaker
chevron-right
Plated Steelcaps
chevron-right
Phage
chevron-right
Pickaxe
chevron-right
Sterak's Gage

Core Final Build: 65.52% Win Rate (29 Games)

Stridebreaker
Plated Steelcaps
Sterak's Gage
Chempunk Chainsword
Ravenous Hydra
Guardian Angel

Runes: 48.26% Win Rate (230 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Overheal
Excess healing on you becomes a shield.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

86% AD

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