Jungle77.58% Role Rate 7092 Analyzed This Patch
|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||48.25%||43 / 48||11|
|Play Rate||1.08%||31 / 48||6|
|Ban Rate||0.04%||41 / 48||3|
|Playerbase Average Games Played||4.31||41 / 48||0|
|Gold Earned||10201||44 / 48||0|
|Kills||4.43||42 / 48||1|
|Deaths||5.63||21 / 48||7|
|Assists||9.42||8 / 48||0|
|Damage Dealt||12114||43 / 48||0|
|Damage Taken||32204||10 / 48||2|
|Minions Killed||38.97||35 / 48||0|
|Overall Placement||44 / 48||2|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Durability and crowd control
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage, you're both hasted and granted a shield.
After taking damage from an enemy champion, the next three spells or attacks you receive from enemy deal 20-50 less damage.
Duration: 5 seconds
Cooldown: 45 seconds
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
Heals and shields are 5% stronger and increased by an additional 10% on low health targets.
Gain 4% extra
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Empowered abilities and resource manipulation
Damaging a champion with an ability hurls a damaging comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.
Gain a magic damage shield when taken to low health by magic damage.
Gain 4% extra
+15 Attack Damage or +25 Ability Power,
Deal bonus true damage to enemies with