Poppy
tier-4
P
Q

Hover on skill

W

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E

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R

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Toughest Matchups:
Diana
26.8%
Shyvana
28.6%
Rengar
29.7%
Master Yi
31.3%
Nocturne
31.4%
Talon
31.9%
role-jungleJungle
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Ranked Solo
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rank-platinum+Platinum+
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11.23
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Poppy's Statistics

Playing against Poppy

Key Insights
Killing an enemy with
bounces it back to Poppy instead of falling to the ground.
If an enemy champion steps on
, it is destroyed.
W
's bonus Armor and MR are doubled when Poppy falls below 40% HP.
Charging
R
for less than 0.5 seconds knocks up enemies and deals 50% damage instead.
Enemies knocked up by
W
become Grounded and slowed for 2 seconds.
Power Spike
Excels at short trades.
Is especially effective in corners and tight corridors to set up
E
's.
Can knock away the enemy jungler out of objective fights with
R
to help your team secure it.
Synergizes well with
Sunfire Aegis
,
Winter's Approach
,
Dead Man's Plate
,
Force of Nature
, and
Sterak's Gage
. Can opt for
Divine Sunderer
,
Frostfire Gauntlet
, or
Goredrinker
when needed.
Vulnerable
W
has a longer cooldown of 24 seconds at rank 1. Once used, she can be punished.
Needs
E
to stun her enemies, or her damage won't stick.
Forcing Poppy to use
R
defensively lowers her teamfighting potential since she'll have less playmaking capabilities.
Win Rate
50.4%
(+1.4%)
vs last patch
Pick Rate
2.6%
(-0.8%)
vs last patch
Ban Rate
1.6%
(-0.8%)
vs last patch
DMG/min
579
(+29)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Hailblade
Refillable Potion
Stealth Ward

Core Build Path: 52.55% Win Rate (628 Games)

Sheen
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Boots
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Phage
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Kindlegem
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Divine Sunderer
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Mercury's Treads
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Winged Moonplate
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Chain Vest
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Dead Man's Plate

Core Final Build: 57.83% Win Rate (83 Games)

Divine Sunderer
Mercury's Treads
Dead Man's Plate
Force of Nature
Thornmail
Randuin's Omen

Runes: 53.13% Win Rate (128 Games)

Sorcery
Phase Rush
Hitting an enemy champion with 3 separate attacks or abilities grants a burst of MS.
Nimbus Cloak
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Waterwalking
Gain MS and AP or AD, adaptive in the river.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

80% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Hailblade
Refillable Potion
Stealth Ward

Core Build Path: 51.95% Win Rate (949 Games)

Sheen
chevron-right
Boots
chevron-right
Phage
chevron-right
Kindlegem
chevron-right
Divine Sunderer
chevron-right
Plated Steelcaps
chevron-right
Winged Moonplate
chevron-right
Chain Vest
chevron-right
Dead Man's Plate

Core Final Build: 56.95% Win Rate (151 Games)

Divine Sunderer
Plated Steelcaps
Dead Man's Plate
Thornmail
Force of Nature
Randuin's Omen

Runes: 51.68% Win Rate (1074 Games)

Domination
Predator
Add an active effect to your boots that grants a large boost of MS and causes your next attack or ability to deal bonus adaptive damage.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
Sorcery
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Waterwalking
Gain MS and AP or AD, adaptive in the river.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

80% AD

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