Quinn
tier-3
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Long Sword
Refillable Potion

Core Build Path: NaN% Win Rate (672 Games)

Berserker's Greaves
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Blade of The Ruined King
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Kraken Slayer
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Wit's End
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Stormrazor
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Lord Dominik's Regards

Core Final Build: NaN% Win Rate (672 Games)

Berserker's Greaves
Blade of The Ruined King
Kraken Slayer
Wit's End
Stormrazor
Lord Dominik's Regards

Runes

Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Overheal
Excess healing on you becomes a shield.
Legend: Bloodline
Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Cut Down
Deal more damage to champions with more max health than you.
Sorcery
Absolute Focus
While above 70% health, gain extra adaptive damage.
Scorch
Your first damaging ability hit every 10s burns champions.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

E

Q

Damage Breakdown

Quinn's Statistics

Kills6.6

Deaths6.8

Assists6.0

Damage21,920.9

Damage Mitigated13,640.2

Gold Earned12,135.1

Gold Earned12,135.1

Playing against Quinn

Key Insights
reveals enemies it affects.
Quinn's damaging abilities also apply
.
Q
only applies Nearsight to the initial target.
Quinn can get over most walls with
E
when cast toward them.
R
's bonus movespeed is lost for 3 seconds if she takes damage from non-minions.
Power Spike
Very strong laner, and is considered to be a lane bully.
Can proc
multiple times in fights.
W
's movespeed and attack speed buffs make her hard to trade with.
Synergizes well with
Immortal Shieldbow
,
Stormrazor
,
The Collector
,
Infinity Edge
, and
Hullbreaker
. Can opt for
Kraken Slayer
,
Galeforce
, or
Prowler's Claw
when needed.
Vulnerable
Due to her aggressive playstyle, it can leave her exposed to being ganked and/or flanked.
Needs a lead to stay ahead, and falls off if she doesn't get one.
W
has a high cooldown of 50 seconds at rank 1. Once used, she can be punished.
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