Rell
tier-3
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Shaco
41.7%
Pyke
45.2%
Zyra
45.4%
Morgana
46.5%
Braum
46.8%
Swain
47.0%
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11.1
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Rell's Statistics

Playing against Rell

Key Insights
While mounted, Rell gains bonus movespeed, reduced when taking damage. While dismounted, Rell gains bonus Armor and MR, but has reduced base movespeed.
P
can be used on any number of enemies. Attacking an enemy champion refreshes its duration for all nearby affected enemies.
Q
destroys shields before applying its damage on cast.
W
's second cast resets Rell's auto attack.
If Rell is tethered with
E
, she and the bound ally heal for each enemy champion that
Q
hits.
Both
E
and
R
can be used during
W
.
R
pulls enemies in its AoE, but does not interrupt any actions.
Power Spike
Excels at all-ins and teamfights.
Can create her own CC chain during or after
W
with
E
and
R
.
Is hard to kill while
P
is active on multiple enemies, especially when used on tanky champions.
Vulnerable
Can be kited very easily by mobile champions or ones who outrange her, especially while dismounted.
Missing the intended target with
W
can potentially get her killed.
Enemies can escape
R
's AoE.
Win Rate
51.8%
(+4.2%)
vs last patch
Pick Rate
4.1%
(-2.6%)
vs last patch
Ban Rate
3.4%
(-2.8%)
vs last patch
DMG/min
284
(-9)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Relic Shield

Core Build Path: 55.11% Win Rate (1909 Games)

Boots
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Boots of Swiftness
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Kindlegem
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Aegis of the Legion
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Locket of the Iron Solari
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Kindlegem
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Glacial Buckler
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Zeke's Convergence

Core Final Build: 69.44% Win Rate (108 Games)

Boots of Swiftness
Locket of the Iron Solari
Zeke's Convergence
Knight's Vow
Abyssal Mask
Chemtech Putrifier

Runes: 53.51% Win Rate (3147 Games)

Resolve
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Conditioning
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Armor
+5 Armor
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

E

Q

Damage Breakdown

77% AP

14%

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Relic Shield

Core Build Path: 53.16% Win Rate (6556 Games)

Boots
chevron-right
Plated Steelcaps
chevron-right
Kindlegem
chevron-right
Aegis of the Legion
chevron-right
Locket of the Iron Solari
chevron-right
Kindlegem
chevron-right
Glacial Buckler
chevron-right
Zeke's Convergence

Core Final Build: 66.67% Win Rate (222 Games)

Plated Steelcaps
Locket of the Iron Solari
Zeke's Convergence
Knight's Vow
Abyssal Mask
Chemtech Putrifier

Runes: 53.51% Win Rate (3147 Games)

Resolve
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Conditioning
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Precision
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Armor
+5 Armor
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

E

Q

Damage Breakdown

77% AP

14%

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