Rell
tier-4
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Bard
27.8%
Xerath
30.6%
Lux
31.3%
Swain
32.0%
Brand
33.3%
Karma
34.1%
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Ranked Solo
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11.23
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Rell's Statistics

Playing against Rell

Key Insights
P
can be used on any number of enemies. Attacking an enemy champion refreshes its duration for all nearby affected enemies.
Q
destroys shields before applying its damage on cast.
W
's second cast resets Rell's auto attack.
If Rell is tethered with
E
, she and the bound ally heal for each enemy champion
Q
hits.
R
has a brief knockup, but the dragging mechanic doesn't interrupt enemy channels.
Power Spike
Excels at all-ins and teamfights.
Can create her own CC chain during or after
W
with
E
and
R
.
Is hard to kill while
P
is active on multiple enemies, especially when used on tanky champions.
Synergizes well with
Locket of the Iron Solari
,
Zeke's Convergence
,
Knight's Vow
,
Evenshroud
,
Dead Man's Plate
, and
Vigilant Wardstone
. Can opt for
Shurelya's Battlesong
or
Turbo Chemtank
when needed.
Vulnerable
Can be kited very easily by mobile champions or ones who outrange her, especially while dismounted.
Missing the intended target with
W
can potentially get her killed.
Enemies can escape
R
's AoE.
Win Rate
50.4%
(-0.8%)
vs last patch
Pick Rate
2.2%
(-0.0%)
vs last patch
Ban Rate
0.7%
(+0.2%)
vs last patch
DMG/min
293
(+13)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Relic Shield

Core Build Path: 54.84% Win Rate (124 Games)

Boots
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Kindlegem
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Mercury's Treads
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Aegis of the Legion
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Evenshroud
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Bramble Vest
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Giant's Belt
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Thornmail

Core Final Build: 51.37% Win Rate (6 Games)

Mercury's Treads
Evenshroud
Zeke's Convergence
Knight's Vow
Thornmail
Frozen Heart

Runes: 51.20% Win Rate (291 Games)

Resolve
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Shield Bash
Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Inspiration
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel, then blink to a new location.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Armor
+5 Armor
Scaling Health
+15-90 HP, lvls 1-18
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

E

Q

Damage Breakdown

75% AP

15%

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Relic Shield

Core Build Path: 52.38% Win Rate (252 Games)

Boots
chevron-right
Plated Steelcaps
chevron-right
Kindlegem
chevron-right
Aegis of the Legion
chevron-right
Evenshroud
chevron-right
Bramble Vest
chevron-right
Giant's Belt
chevron-right
Thornmail

Core Final Build: 83.33% Win Rate (6 Games)

Plated Steelcaps
Evenshroud
Zeke's Convergence
Thornmail
Frozen Heart
Randuin's Omen

Runes: 51.20% Win Rate (291 Games)

Resolve
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Shield Bash
Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Inspiration
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel, then blink to a new location.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Armor
+5 Armor
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

E

Q

Damage Breakdown

75% AP

15%

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