Renekton
tier-3
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Garen
47.7%
Cho'Gath
47.9%
Jax
47.9%
Volibear
49.3%
Gnar
49.6%
Gragas
49.6%
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Ranked Solo
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11.4
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Renekton's Statistics

Playing against Renekton

Key Insights
Renekton generates 50% bonus Fury when below 50% HP.
At 50+ Fury, Renekton's next basic ability consumes 50 Fury.
Q
deals bonus damage and increases the total healing,
W
strikes a third time, breaking shields and increasing the damage and stun duration, and
E
's second dash deals bonus damage and reduces Armor.
W
resets Renekton's auto attack.
E
can only be cast again if the first dash hits an enemy.
During
R
, Renekton generates 5 Fury per second.
Power Spike
Has a natural spike in threat every time he reaches 50 Fury.
Very strong laner, and is considered to be a lane bully.
Has a strong level 2/3 with
Q
and
W
for short trades. At level 6, he can 100-0 with
R
's bonus Fury.
Using
R
during
W
cancels its animation, letting Renekton get his combos off faster.
Synergizes well with
Goredrinker
,
Blade of The Ruined King
,
Black Cleaver
,
Sterak's Gage
, and
Ravenous Hydra
. Can opt for
Stridebreaker
,
Divine Sunderer
,
Trinity Force
, or
Prowler's Claw
when needed.
Vulnerable
Due to his aggressive playstyle, it can leave him exposed to being ganked and/or flanked.
Needs a lead to stay ahead, and falls off if he doesn't get one.
E
has a longer cooldown of 18 seconds at rank 1. Once used, he can be punished.
Win Rate
49.2%
(+1.0%)
vs last patch
Pick Rate
7.3%
(-0.4%)
vs last patch
Ban Rate
8.4%
(-0.1%)
vs last patch
DMG/min
580
(-4)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 50.78% Win Rate (4145 Games)

Boots
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Plated Steelcaps
chevron-right
Ironspike Whip
chevron-right
Phage
chevron-right
Kindlegem
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Goredrinker
chevron-right
Phage
chevron-right
Pickaxe
chevron-right
Sterak's Gage

Core Final Build: 61.80% Win Rate (377 Games)

Goredrinker
Plated Steelcaps
Sterak's Gage
Death's Dance
Thornmail
Guardian Angel

Runes: 52.46% Win Rate (406 Games)

Precision
Press the Attack
Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Demolish
Charge up a powerful attack against a tower while near it.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

85% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 50.78% Win Rate (4145 Games)

Boots
chevron-right
Plated Steelcaps
chevron-right
Ironspike Whip
chevron-right
Phage
chevron-right
Kindlegem
chevron-right
Goredrinker
chevron-right
Phage
chevron-right
Pickaxe
chevron-right
Sterak's Gage

Core Final Build: 61.80% Win Rate (377 Games)

Goredrinker
Plated Steelcaps
Sterak's Gage
Death's Dance
Thornmail
Guardian Angel

Runes: 47.17% Win Rate (2175 Games)

Precision
Press the Attack
Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Demolish
Charge up a powerful attack against a tower while near it.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

85% AD

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