Rengar
tier-3
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Sion
35.3%
Volibear
36.6%
Mordekaiser
40.0%
Gnar
41.4%
Riven
42.6%
Ornn
43.2%
role-topTop
arrow-dropdown
add
Add a Matchup
Ranked Solo
arrow-dropdown
rank-platinum+Platinum+
arrow-dropdown
11.2
arrow-dropdown

Rengar's Statistics

Playing against Rengar

Key Insights
At 4 Ferocity, Rengar's next basic ability consumes the Ferocity, deals increased damage, and grants him bonus movespeed for 1.5 seconds. Additionally,
Q
grants increased attack speed,
W
cleanses all CC, and
E
roots instead of slows.
Q
resets Rengar's auto attack.
W
heals Rengar for 50% of the damage he's taken in the last 1.5 seconds, increased to 100% versus monsters.
Rengar gains True Sight of all enemies he reveals with
R
while it's active.
Power Spike
Has a natural spike in threat every time
P
is fully stacked and when there are brushes nearby.
His ganking and teamfighting become much stronger after unlocking
R
.
Synergizes well with
Goredrinker
,
Edge of Night
,
Ravenous Hydra
,
Sterak's Gage
, and
Serylda's Grudge
. Can opt for
Eclipse
,
Divine Sunderer
, or
Trinity Force
when needed.
Vulnerable
Immobile, leaving him vulnerable to ganks, invades, and flanks, especially while away from brushes.
Needs to use the correct empowered ability each time to stay effective. Once wrong use can hurt him.
Significantly harder to play from behind.
Win Rate
51.8%
(+0.9%)
vs last patch
Pick Rate
1.4%
(-0.2%)
vs last patch
Ban Rate
2.4%
(+0.5%)
vs last patch
DMG/min
651
(-45)
vs last patch

Highest Win % Recommended Build

Get this build for Rengar directly in your client.
Save 5 minutes of searching, setting runes, and shifting between tabs.
Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 59.73% Win Rate (149 Games)

Ionian Boots of Lucidity
chevron-right
Ironspike Whip
chevron-right
Phage
chevron-right
Kindlegem
chevron-right
Goredrinker
chevron-right
Phage
chevron-right
Pickaxe
chevron-right
Sterak's Gage

Core Final Build: 63.16% Win Rate (19 Games)

Ionian Boots of Lucidity
Goredrinker
Sterak's Gage
Essence Reaver
Infinity Edge
Spirit Visage

Runes: 58.70% Win Rate (92 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Bloodline
Takedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than other Legend Runes.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

87% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 53.76% Win Rate (277 Games)

Ironspike Whip
chevron-right
Plated Steelcaps
chevron-right
Phage
chevron-right
Kindlegem
chevron-right
Goredrinker
chevron-right
Phage
chevron-right
Pickaxe
chevron-right
Sterak's Gage

Core Final Build: 53.85% Win Rate (13 Games)

Goredrinker
Plated Steelcaps
Ravenous Hydra
Death's Dance
Infinity Edge
Spirit Visage

Runes: 46.79% Win Rate (280 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Bloodline
Takedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than other Legend Runes.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

87% AD

close