Rengar
tier-5
P
Q

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W

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E

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R

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Toughest Matchups:
Ornn
26.3%
Illaoi
26.7%
Renekton
28.6%
Lee Sin
31.3%
Garen
34.1%
Urgot
35.7%
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Ranked Solo
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11.9
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Rengar's Statistics

Playing against Rengar

Key Insights
At 4 Ferocity, Rengar's next basic ability consumes the Ferocity, deals increased damage, and grants him bonus movespeed for 1.5 seconds. Additionally,
Q
grants increased attack speed,
W
cleanses all CC, and
E
roots instead of slows.
Q
resets Rengar's auto attack.
W
heals Rengar for 50% of the damage he's taken in the last 1.5 seconds, increased to 100% versus monsters.
Rengar gains True Sight of all enemies he reveals with
R
while it's active.
Power Spike
Has a natural spike in threat every time
P
is fully stacked and when there are brushes nearby.
His ganking and teamfighting become much stronger after unlocking
R
.
Synergizes well with
Goredrinker
,
Edge of Night
,
Ravenous Hydra
,
Sterak's Gage
, and
Serylda's Grudge
. Can opt for
Eclipse
,
Divine Sunderer
, or
Trinity Force
when needed.
Vulnerable
Immobile, leaving him vulnerable to ganks, invades, and flanks, especially while away from brushes.
Needs to use the correct empowered ability each time to stay effective. Once wrong use can hurt him.
Significantly harder to play from behind.
Win Rate
47.4%
(-3.1%)
vs last patch
Pick Rate
1.1%
(-0.2%)
vs last patch
Ban Rate
2.0%
(-0.3%)
vs last patch
DMG/min
639
(-6)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 53.74% Win Rate (147 Games)

Serrated Dirk
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Vampiric Scepter
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Boots
chevron-right
Eclipse
chevron-right
Ionian Boots of Lucidity
chevron-right
Sheen
chevron-right
Caulfield's Warhammer
chevron-right
Cloak of Agility
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Essence Reaver

Core Final Build: 76.67% Win Rate (30 Games)

Eclipse
Ionian Boots of Lucidity
Essence Reaver
Lord Dominik's Regards
The Collector
Infinity Edge

Runes: 48.40% Win Rate (188 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Bloodline
Takedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than other Legend Runes.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

89% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 53.74% Win Rate (147 Games)

Serrated Dirk
chevron-right
Vampiric Scepter
chevron-right
Boots
chevron-right
Eclipse
chevron-right
Ionian Boots of Lucidity
chevron-right
Sheen
chevron-right
Caulfield's Warhammer
chevron-right
Cloak of Agility
chevron-right
Essence Reaver

Core Final Build: 76.67% Win Rate (30 Games)

Eclipse
Ionian Boots of Lucidity
Essence Reaver
Lord Dominik's Regards
The Collector
Infinity Edge

Runes: 48.40% Win Rate (188 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Bloodline
Takedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than other Legend Runes.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

89% AD

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