Rengar
P
Q

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W

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E

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R

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vs
P
Q

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W

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E

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R

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Gnar
tier-4
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GnarGnar
Ranked Solo
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rank-platinum+Platinum+
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11.20
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VS
1.80
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KDA
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2.48
50.0%
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Win Rate
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50.0%
0.85
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Pick Rate
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4.14
19,238
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Damage Dealt
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21,362
1.31
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Ban Rate
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1.12

Rengar's Statistics

Playing against Rengar

Key Insights
At 4 Ferocity, Rengar's next basic ability consumes the Ferocity, deals increased damage, and grants him bonus movespeed for 1.5 seconds. Additionally,
Q
grants increased attack speed,
W
cleanses all CC, and
E
roots instead of slows.
Q
resets Rengar's auto attack.
W
heals Rengar for 50% of the damage he's taken in the last 1.5 seconds, increased to 100% versus monsters.
Rengar gains True Sight of all enemies he reveals with
R
while it's active.
Power Spike
Has a natural spike in threat every time
P
is fully stacked and when there are brushes nearby.
His ganking and teamfighting become much stronger after unlocking
R
.
Synergizes well with
Goredrinker
,
Edge of Night
,
Ravenous Hydra
,
Sterak's Gage
, and
Serylda's Grudge
. Can opt for
Eclipse
,
Divine Sunderer
, or
Trinity Force
when needed.
Vulnerable
Immobile, leaving him vulnerable to ganks, invades, and flanks, especially while away from brushes.
Needs to use the correct empowered ability each time to stay effective. Once wrong use can hurt him.
Significantly harder to play from behind.
Win Rate
50.5%
(+1.2%)
vs last patch
Pick Rate
0.9%
(-0.0%)
vs last patch
Ban Rate
1.3%
(-0.1%)
vs last patch
DMG/min
689
(+689)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 60.00% Win Rate (5 Games)

Vampiric Scepter
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Ironspike Whip
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Kindlegem
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Phage
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Goredrinker
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Boots
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Plated Steelcaps
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Pickaxe

Core Final Build: 100.00% Win Rate (1 Game)

Goredrinker
Plated Steelcaps
Sterak's Gage
Titanic Hydra
Infinity Edge
Mortal Reminder

Runes: 33.33% Win Rate (3 Games)

Resolve
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Demolish
Charge up a powerful attack against a tower while near it.
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

88% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 60.00% Win Rate (5 Games)

Vampiric Scepter
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Ironspike Whip
chevron-right
Kindlegem
chevron-right
Phage
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Goredrinker
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Boots
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Plated Steelcaps
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Pickaxe

Core Final Build: 100.00% Win Rate (1 Game)

Goredrinker
Plated Steelcaps
Sterak's Gage
Titanic Hydra
Infinity Edge
Mortal Reminder

Runes: 33.33% Win Rate (3 Games)

Resolve
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Demolish
Charge up a powerful attack against a tower while near it.
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Domination
Taste of Blood
Heal when you damage an enemy champion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

88% AD

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