|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||49.56%||18 / 45||19|
|Play Rate||3.64%||6 / 45||2|
|Ban Rate||0.25%||20 / 45||4|
|Playerbase Average Games Played||11.71||2 / 45||0|
|Gold Earned||12096||11 / 45||5|
|Kills||6.63||9 / 45||3|
|Deaths||6.15||26 / 45||3|
|Assists||5.12||38 / 45||1|
|Damage Dealt||17300||41 / 45||1|
|Damage Taken||23666||31 / 45||3|
|Minions Killed||191.54||19 / 45||0|
|Overall Placement||22 / 45||8|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Creative tools and rule bending
Your first attack after using an ability grants gold and sometimes consumables.
Gain a free Biscuit every 3 min, until 12 min. Biscuits restore health and mana. Consuming a Biscuit permanently increases your max mana.
You get free boots at 10 min but you cannot buy boots before then. Each
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
+13 Attack Damage or +22 Ability Power,
Your first ability hit every 20s burns champions.
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Improved attacks and sustained damage
After 4 seconds in combat, your first attack against an enemy champion grants you AD and converts some of your damage to true damage.
Deal more damage to low health enemy champions.
+18% Attack Speed
After taking damage from an enemy champion, the next three spells or attacks you receive from enemy deal 20-50 less damage.
Duration: 5 seconds
Cooldown: 45 seconds
Start the game with an extra 60 health. At 4 takedowns, consume that health to gain an