Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Legend: Bloodline
Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Cut Down
Deal more damage to champions with more max health than you.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Approach Velocity
Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
stack grants Senna 0.75 AD, and for every 20, she gains 20 attack range and 15% Crit chance. When she reaches 100%, 35% of the excess is converted to lifesteal.
Q
affects everything caught in its AoE and slows enemies by 20% for 2 seconds. Auto attacks reduce its cooldown by 1 second.
If an enemy hit by
W
dies before it procs, the AoE root instantly procs.
R
grants vision of where it travels and collects
's Mist Wraiths.
Power Spike
Excels at short trades with
's % current HP damage.
Controls objectives well with her high attack range, letting her poke and push enemies away with
procs from auto +
Q
/
W
.
Has good gank setup with
W
and can escort allies into fights with
E
.
Can swing fights across the map with a well-timed
R
.
Synergizes well with
,
,
,
, and
. Can opt for
,
,
, or
when needed.
Vulnerable
Her damage is not consistent. She deals high upfront damage, but tapers off in fights.
Immobile, leaving her vulnerable to ganks.
E
has a high cooldown of 26 seconds at rank 1. Once used, she can be punished.
Made with Lots of Love and Tilt in Los Angeles, CA.