|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||50.42%||13 / 48||18|
|Play Rate||0.92%||34 / 48||2|
|Ban Rate||0.03%||45 / 48||1|
|Playerbase Average Games Played||5.71||27 / 48||1|
|Gold Earned||11035||40 / 48||2|
|Kills||4.66||40 / 48||2|
|Deaths||5.87||18 / 48||8|
|Assists||8.69||5 / 48||2|
|Damage Dealt||18123||33 / 48||10|
|Damage Taken||31492||14 / 48||1|
|Minions Killed||175.63||32 / 48||3|
|Overall Placement||28 / 48||10|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Creative tools and rule bending
Your first attack against an enemy champion slows them (per unit cooldown). Slowing champions with active items shoots a freeze ray at them, creating a lingering slow zone.
Gain a free Biscuit every 3 min, until 12 min. Biscuits restore health and mana. Consuming a Biscuit permanently increases your max mana.
You get free boots at 10 min but you cannot buy boots before then. Each
+13 Attack Damage or +22 Ability Power,
Deal bonus true damage to enemies with
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Empowered abilities and resource manipulation
Damaging a champion with an ability hurls a damaging comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.
Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.
Your first ability hit every 20s burns champions.
+15 Attack Damage or +25 Ability Power,
After taking damage from an enemy champion, the next three spells or attacks you receive from enemy deal 20-50 less damage.
Duration: 5 seconds
Cooldown: 45 seconds
After taking damage from an enemy champion heal back some of your missing health over time.