Sona
tier-2
P
Q

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W

Hover on skill

E

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R

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Toughest Matchups:
Zilean
31.0%
Lux
32.6%
Blitzcrank
32.6%
Nautilus
37.3%
Rell
37.8%
Shaco
38.2%
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11.2
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Sona's Statistics

Playing against Sona

Key Insights
Anytime a teammate walks into
P
's auras, Sona refunds 30 mana from the ability's cost (up to once per cast).
At max
P
stacks, Sona's next auto attack consumes the stacks and has a bonus effect.
Q
's auto deals bonus damage,
W
's auto lowers the enemy's damage output, and
E
's auto slows the target.
Gaining max
P
stacks resets Sona's auto attack.
P
's autos reset Sona's auto attack.
E
's duration extends to 7 seconds (from 3 seconds) if she doesn't take damage.
Power Spike
Excels at sieges and teamfights with
P
's auras.
Spikes hard each time she ranks up
R
to lower her basic abilities' cooldowns.
Synergizes well with
Moonstone Renewer
,
Staff of Flowing Water
,
Ardent Censer
,
Vigilant Wardstone
,
Archangel's Staff
, and
Lich Bane
. Can opt for
Shurelya's Battlesong
,
Luden's Tempest
, or
Everfrost
when needed.
Vulnerable
Immobile, leaving her vulnerable to ganks.
Very reliant on gold and levels.
Mana costs are very high when
P
's auras don't affect a teammate.
Win Rate
53.4%
(+2.1%)
vs last patch
Pick Rate
1.7%
(-0.4%)
vs last patch
Ban Rate
0.0%
(-0.0%)
vs last patch
DMG/min
340
(-18)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 55.38% Win Rate (948 Games)

Bandleglass Mirror
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Boots
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Kindlegem
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Moonstone Renewer
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Ionian Boots of Lucidity
chevron-right
Forbidden Idol
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Staff of Flowing Water

Core Final Build: 64.29% Win Rate (84 Games)

Moonstone Renewer
Ionian Boots of Lucidity
Staff of Flowing Water
Ardent Censer
Redemption
Rabadon's Deathcap

Runes: 61.97% Win Rate (71 Games)

Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Armor
+5 Armor
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

80% AP

15%

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 55.38% Win Rate (948 Games)

Bandleglass Mirror
chevron-right
Boots
chevron-right
Kindlegem
chevron-right
Moonstone Renewer
chevron-right
Ionian Boots of Lucidity
chevron-right
Forbidden Idol
chevron-right
Staff of Flowing Water

Core Final Build: 64.29% Win Rate (84 Games)

Moonstone Renewer
Ionian Boots of Lucidity
Staff of Flowing Water
Ardent Censer
Redemption
Rabadon's Deathcap

Runes: 53.45% Win Rate (449 Games)

Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Precision
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Cut Down
Deal more damage to champions with more max health than you.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

80% AP

15%

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