Soraka
tier-2
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Xerath
30.4%
Zilean
35.1%
Swain
35.2%
Brand
35.4%
Morgana
36.1%
Lux
36.3%
role-supportSupport
arrow-dropdown
add
Add a Matchup
Ranked Solo
arrow-dropdown
rank-platinum+Platinum+
arrow-dropdown
11.23
arrow-dropdown

Soraka's Statistics

Playing against Soraka

Key Insights
Soraka gains Rejuvenation if
Q
hits an enemy champion.
W
's health cost is reduced if Soraka is Rejuvenated.
Enemies in
E
's AoE at the end of the duration are rooted.
R
cleanses Grievous Wounds before applying its heal, and its heal is increased by 50% on targets below 40% max HP.
Power Spike
Excels at sustaining through trades, sieges, and teamfights.
Controls teamfights well with
W
and
R
.
Can swing fights across the map with
R
.
Synergizes well with
Moonstone Renewer
,
Staff of Flowing Water
,
Ardent Censer
,
Vigilant Wardstone
, and
Redemption
. Can opt for
Locket of the Iron Solari
for better teamfighting.
Vulnerable
Immobile, leaving her vulnerable to ganks.
Struggles against enemies who can quickly collapse on her.
When
Q
misses, she can be punished.
R
has a longer cooldown of 160 seconds at rank 1. Once used, her global presence is gone for a while.
Any form of Grievous Wounds hurts Soraka's team because of how much healing she has in his kit (
Bramble Vest
,
Executioner's Calling
,
Oblivion Orb
,
Chemtech Putrifier
,
Morellonomicon
,
Mortal Reminder
,
Thornmail
,
Chempunk Chainsword
).
Win Rate
52.8%
(-0.7%)
vs last patch
Pick Rate
6.6%
(-1.5%)
vs last patch
Ban Rate
2.9%
(-0.6%)
vs last patch
DMG/min
198
(+11)
vs last patch

Highest Win % Recommended Build

Get this build for Soraka directly in your client.
Save 5 minutes of searching, setting runes, and shifting between tabs.
Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 54.66% Win Rate (247 Games)

Ionian Boots of Lucidity
chevron-right
Bandleglass Mirror
chevron-right
Kindlegem
chevron-right
Shurelya's Battlesong
chevron-right
Forbidden Idol
chevron-right
Kindlegem
chevron-right
Redemption

Core Final Build: 66.67% Win Rate (9 Games)

Ionian Boots of Lucidity
Shurelya's Battlesong
Ardent Censer
Chemtech Putrifier
Redemption
Staff of Flowing Water

Runes: 61.97% Win Rate (71 Games)

Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

Q

E

Damage Breakdown

84% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 54.77% Win Rate (1110 Games)

Bandleglass Mirror
chevron-right
Boots
chevron-right
Kindlegem
chevron-right
Moonstone Renewer
chevron-right
Ionian Boots of Lucidity
chevron-right
Forbidden Idol
chevron-right
Ardent Censer

Core Final Build: 64.52% Win Rate (31 Games)

Ionian Boots of Lucidity
Moonstone Renewer
Redemption
Warmog's Armor
Chemtech Putrifier
Ardent Censer

Runes: 52.21% Win Rate (1017 Games)

Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

Q

E

Damage Breakdown

84% AP

close