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Sylas

  • Sylas's Probuilds: Probuilds.net
  • Middle

    43.00% Role Rate 12373 Analyzed This Patch
  • Top

    22.77% Role Rate 6552 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 47.48% 39 / 44 4
Play Rate 4.99% 3 / 44 2
Ban Rate 2.07% 7 / 44 0
Playerbase Average Games Played NaN 26 / 44 3
Gold Earned 11156 28 / 44 4
Kills 6.95 18 / 44 1
Deaths 6.75 41 / 44 2
Assists 7.15 22 / 44 2
Damage Dealt 19432 28 / 44 3
Damage Taken 24104 8 / 44 1
Minions Killed 156.26 32 / 44 3
Overall Placement 16 / 44 12

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

46.25% Win Rate 8825 Games
53.81% Win Rate 1678 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

47.72% Win Rate | 8578 Games

Highest Win % Summoners

49.37% Win Rate | 158 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
47.83% Win Rate | 2764 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
49.91% Win Rate | 557 Games

Highest Win % Runes


Domination

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact

Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.

Eyeball Collection

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Magic Resist

+6 MR

51.72% Win Rate | 58 Games

Most Frequent Completed Build

> > > > >
42.11% Win Rate | 2698 Games

Highest Win % Completed Build

> > > > >
42.11% Win Rate | 2698 Games

Most Frequent Starters

48.20% Win Rate | 5347 Games

Highest Win % Starters

50.00% Win Rate | 196 Games

Most Frequent Runes


Domination

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Taste of Blood

Heal when you damage an enemy champion.

Eyeball Collection

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Magic Resist

+6 MR

48.16% Win Rate | 953 Games
Display matchups with at least games.

Middle Champions that Counter Sylas

Middle Champions that Sylas Counters

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