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Sylas

  • Sylas's Probuilds: Probuilds.net
  • Middle

    39.70% Role Rate 2318 Analyzed This Patch
  • Jungle

    20.04% Role Rate 1170 Analyzed This Patch
  • Top

    18.10% Role Rate 1057 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 46.20% 37 / 42 12
Play Rate 2.11% 18 / 42 6
Ban Rate 0.97% 12 / 42 4
Playerbase Average Games Played NaN 26 / 42 5
Gold Earned 10982 33 / 42 14
Kills 7.30 14 / 42 10
Deaths 6.93 40 / 42 9
Assists 6.91 20 / 42 4
Damage Dealt 19389 28 / 42 13
Damage Taken 25884 7 / 42 2
Minions Killed 141.89 40 / 42 8
Overall Placement 38 / 42 11

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

45.31% Win Rate 1642 Games
50.87% Win Rate 287 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

46.19% Win Rate | 1721 Games

Highest Win % Summoners

46.40% Win Rate | 556 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
47.99% Win Rate | 473 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
49.75% Win Rate | 199 Games

Highest Win % Runes


Domination

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Taste of Blood

Heal when you damage an enemy champion.

Eyeball Collection

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Magic Resist

+6 MR

40.76% Win Rate | 184 Games

Most Frequent Completed Build

> > > > >
40.80% Win Rate | 473 Games

Highest Win % Completed Build

> > > > >
40.80% Win Rate | 473 Games

Most Frequent Starters

46.34% Win Rate | 807 Games

Highest Win % Starters

47.20% Win Rate | 731 Games

Most Frequent Runes


Domination

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Taste of Blood

Heal when you damage an enemy champion.

Eyeball Collection

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Magic Resist

+6 MR

40.76% Win Rate | 184 Games
Display matchups with at least games.

Middle Champions that Counter Sylas

Middle Champions that Sylas Counters

Recent Sylas Threads on Reddit

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