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Syndra

  • Syndra's Probuilds: Probuilds.net
  • Middle

    59.42% Role Rate 5649 Analyzed This Patch
  • Support

    11.44% Role Rate 1088 Analyzed This Patch
  • ADC

    11.35% Role Rate 1079 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 50.79% 11 / 22 NaN
Play Rate 0.49% 22 / 22 NaN
Ban Rate 0.28% 10 / 22 NaN
Playerbase Average Games Played 20.90 3 / 22 NaN
Gold Earned 12023 18 / 22 NaN
Kills 7.38 15 / 22 NaN
Deaths 6.18 9 / 22 NaN
Assists 8.04 8 / 22 NaN
Damage Dealt 22174 5 / 22 NaN
Damage Taken 18187 19 / 22 NaN
Minions Killed 175.67 4 / 22 NaN
Overall Placement 14 / 22 0

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

51.33% Win Rate 565 Games
58.82% Win Rate 51 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

48.94% Win Rate | 517 Games

Highest Win % Summoners

52.69% Win Rate | 372 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
51.09% Win Rate | 599 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
51.09% Win Rate | 599 Games

Highest Win % Runes


Domination

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Taste of Blood

Heal when you damage an enemy champion.

Eyeball Collection

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Armor

+5 Armor

53.10% Win Rate | 258 Games

Most Frequent Completed Build

> > > > >
44.41% Win Rate | 286 Games

Highest Win % Completed Build

> > > > >
44.52% Win Rate | 146 Games

Most Frequent Starters

49.58% Win Rate | 827 Games

Highest Win % Starters

49.58% Win Rate | 827 Games

Most Frequent Runes


Domination

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Taste of Blood

Heal when you damage an enemy champion.

Eyeball Collection

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Armor

+5 Armor

53.10% Win Rate | 258 Games
Display matchups with at least games.

ADC Champions that Counter Syndra

ADC Champions that Syndra Counters

Support Champions that Counter Syndra

Support Champions that Syndra Counters

Support Champions that Synergize poorly with Syndra

Support Champions that Synergize well with Syndra

Recent Syndra Threads on Reddit

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