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Syndra

  • Syndra's Probuilds: Probuilds.net
  • Middle

    59.97% Role Rate 2921 Analyzed This Patch
  • ADC

    12.07% Role Rate 588 Analyzed This Patch
  • Support

    11.48% Role Rate 559 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 48.78% 29 / 42 15
Play Rate 2.50% 11 / 42 4
Ban Rate 0.52% 18 / 42 4
Playerbase Average Games Played 5.62 29 / 42 6
Gold Earned 11574 23 / 42 6
Kills 6.62 26 / 42 6
Deaths 5.85 21 / 42 2
Assists 6.71 23 / 42 5
Damage Dealt 21451 14 / 42 3
Damage Taken 17494 33 / 42 5
Minions Killed 178.10 15 / 42 1
Overall Placement 21 / 42 8

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

46.98% Win Rate 1488 Games
52.31% Win Rate 325 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

47.81% Win Rate | 1347 Games

Highest Win % Summoners

57.69% Win Rate | 52 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
49.30% Win Rate | 1919 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
58.62% Win Rate | 145 Games

Highest Win % Runes


Domination

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Taste of Blood

Heal when you damage an enemy champion.

Eyeball Collection

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Magic Resist

+6 MR

55.56% Win Rate | 351 Games

Most Frequent Completed Build

> > > > >
40.56% Win Rate | 747 Games

Highest Win % Completed Build

> > > > >
41.01% Win Rate | 656 Games

Most Frequent Starters

50.00% Win Rate | 1724 Games

Highest Win % Starters

50.00% Win Rate | 1724 Games

Most Frequent Runes


Domination

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Taste of Blood

Heal when you damage an enemy champion.

Eyeball Collection

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Magic Resist

+6 MR

55.56% Win Rate | 351 Games
Display matchups with at least games.

Middle Champions that Counter Syndra

Middle Champions that Syndra Counters

Recent Syndra Threads on Reddit

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