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Syndra

  • Syndra's Probuilds: Probuilds.net
  • Middle

    59.42% Role Rate 5649 Analyzed This Patch
  • Support

    11.44% Role Rate 1088 Analyzed This Patch
  • ADC

    11.35% Role Rate 1079 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 56.34% 3 / 70 NaN
Play Rate 0.50% 53 / 70 NaN
Ban Rate 0.28% 28 / 70 NaN
Playerbase Average Games Played 13.75 21 / 70 NaN
Gold Earned 7007 49 / 70 NaN
Kills 3.75 23 / 70 NaN
Deaths 3.64 11 / 70 NaN
Assists 3.72 57 / 70 NaN
Damage Dealt 9814 32 / 70 NaN
Damage Taken 9083 65 / 70 NaN
Minions Killed 97.17 6 / 70 NaN
Overall Placement 26 / 70 0

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

53.98% Win Rate 754 Games
72.87% Win Rate 129 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

53.27% Win Rate | 627 Games

Highest Win % Summoners

60.61% Win Rate | 264 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
57.01% Win Rate | 628 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
57.01% Win Rate | 628 Games

Highest Win % Runes


Domination

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Taste of Blood

Heal when you damage an enemy champion.

Eyeball Collection

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Armor

+5 Armor

66.67% Win Rate | 63 Games

Most Frequent Core Build

We are still gathering data for this stat, please check again later!

Highest Win % Core Build

We are still gathering data for this stat, please check again later!

Most Frequent Starters

56.90% Win Rate | 652 Games

Highest Win % Starters

56.90% Win Rate | 652 Games

Most Frequent Runes


Domination

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Taste of Blood

Heal when you damage an enemy champion.

Eyeball Collection

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Magic Resist

+6 MR

52.67% Win Rate | 150 Games
Display matchups with at least games.

Support Champions that Counter Syndra

Support Champions that Syndra Counters

ADC Champions that Counter Syndra

ADC Champions that Syndra Counters

ADC Champions that Synergize poorly with Syndra

ADC Champions that Synergize well with Syndra

Recent Syndra Threads on Reddit

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