Tahm Kench
tier-2
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Doran's Shield
Health Potion

Core Build Path: 52.29% Win Rate (1134 Games)

Plated Steelcaps
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Frostfire Gauntlet
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Anathema's Chains
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Demonic Embrace
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Thornmail
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Force of Nature

Core Final Build: 52.29% Win Rate (1134 Games)

Plated Steelcaps
Frostfire Gauntlet
Anathema's Chains
Demonic Embrace
Thornmail
Force of Nature

Runes

Resolve
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Demolish
Charge up a powerful attack against a tower while near it.
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Precision
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Attack Speed
+10% Attack Speed
Armor
+6 Armor
Magic Resist
+8 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

Tahm Kench's Statistics

Kills4.4

Deaths5.0

Assists8.0

Damage17,823.2

Damage Mitigated47,396.9

Gold Earned10,330.6

Gold Earned10,330.6

Playing against Tahm Kench

Key Insights
If an enemy champion has 3
stacks,
R
can be used while
Q
is mid-air to pull them in from a distance.
If
Q
hits an enemy champion, Tahm Kench is healed for a % of his missing HP.
Q
stuns enemy champions if they have 3
stacks, but the stacks are consumed.
When Tahm Kench uses
R
, he is Grounded and slowed. If the target is an ally, he can still use
W
and bring his ally along.
Power Spike
Can create his own CC chain on a target with
Q
's stun into
W
.
Can save an ally in a pinch with
R
and choose to escape with
W
when needed.
R
+
W
doubles as a flanking tool.
Synergizes well with
Frostfire Gauntlet
,
Winter's Approach
,
Anathema's Chains
,
Abyssal Mask
,
Spirit Visage
, and
Randuin's Omen
. Can opt for
Sunfire Aegis
for more ramping damage.
Vulnerable
Has a telegraphed playstyle, making it easier to play around him.
Can be kited very easily by mobile champions or ones who outrange him, especially if he misses
Q
.
Missing the intended target with
W
can potentially get him killed.
R
has a longer cooldown of 120 seconds at rank 1. Once used, his damage and utility in fights are limited.
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