Taric
tier-3
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Steel Shoulderguards
Health Potion

Core Build Path: NaN% Win Rate (2101 Games)

Ionian Boots of Lucidity
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Locket of the Iron Solari
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Winter's Approach
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Zeke's Convergence
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Knight's Vow
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Frozen Heart

Core Final Build: NaN% Win Rate (2101 Games)

Ionian Boots of Lucidity
Locket of the Iron Solari
Winter's Approach
Zeke's Convergence
Knight's Vow
Frozen Heart

Runes

Inspiration
Glacial Augment
Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
Perfect Timing
Gain a free Commencing Stopwatch. After 14 minutes, it can be used for a one time Stasis effect.

Each takedown you get shortens this timer by 120 seconds.
Future's Market
You can enter debt to buy items.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Magic Resist
+8 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

Taric's Statistics

Kills1.6

Deaths5.6

Assists14.8

Damage5,877.1

Damage Mitigated22,562.1

Gold Earned7,737.4

Gold Earned7,737.4

Playing against Taric

Key Insights
Each
auto reduces his basic abilities' cooldowns by 1 second and grant 1 charge of
Q
.
W
replicates Taric's other abilities, but the effects don't stack.
W
grants its bonus armor to the targeted teammate.
Power Spike
Naturally counters diving champions and scales directly with how much Armor he has.
Has a strong level 1-3 with
's auto attacks.
Excels at teamfights and turret dives with
R
.
Synergizes well with
Locket of the Iron Solari
,
Winter's Approach
,
Zeke's Convergence
,
Ardent Censer
,
Knight's Vow
, and
Frozen Heart
. Can opt for
Evenshroud
,
Shurelya's Battlesong
, or
Iceborn Gauntlet
when needed.
Vulnerable
Completely immobile, leaving him vulnerable to ganks.
Q
's mana cost is high and doesn't heal much at low charges.
E
is hard to hit due to its short range and channel. Once used, he loses a lot of pressure; especially in lane.
R
has a very long cooldown of 180 seconds at rank 1. Once used, he can be punished.
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