Urgot
tier-2
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Mordekaiser
23.4%
Vladimir
35.0%
Volibear
35.4%
Ornn
36.3%
Kled
36.8%
Gnar
40.8%
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Ranked Solo
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11.9
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Urgot's Statistics

Playing against Urgot

Key Insights
W
prioritizes enemies hit by Urgot's other abilities.
Urgot loses 125 base movespeed and gains 40% slow resist while
W
is firing.
At max rank,
W
lasts indefinitely, becomes a toggled ability, and has no mana cost.
E
can be timed to ignore a displacement ability.
Power Spike
Has a strong level 2/3 with
W
,
P
, and
E
. At level 6, he can 100-0 with
R
.
Can find picks that get away with
R
's high range.
A well-positioned
R
execution's Fear can singlehandedly win teamfights.
Synergizes well with
Goredrinker
,
Black Cleaver
,
Titanic Hydra
,
Sterak's Gage
, and
Gargoyle Stoneplate
. Can opt for
Stridebreaker
,
Divine Sunderer
, or
Kraken Slayer
when needed.
Vulnerable
Struggles against champions who outrange him.
Once
E
is used, Urgot has no way out of a fight.
R
's execution can be cancelled with
Quicksilver Sash
or if Urgot dies.
If he can't execute
R
's target, his strength diminishes.
Win Rate
51.5%
(-1.2%)
vs last patch
Pick Rate
6.6%
(+0.4%)
vs last patch
Ban Rate
5.0%
(+0.1%)
vs last patch
DMG/min
644
(-12)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Shield
Health Potion
Stealth Ward

Core Build Path: 57.21% Win Rate (458 Games)

Tiamat
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Boots
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Mercury's Treads
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Giant's Belt
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Titanic Hydra
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Ironspike Whip
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Hearthbound Axe
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Kindlegem
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Stridebreaker

Core Final Build: 57.53% Win Rate (67 Games)

Stridebreaker
Mercury's Treads
Titanic Hydra
Thornmail
Gargoyle Stoneplate
Sterak's Gage

Runes: 56.79% Win Rate (162 Games)

Precision
Press the Attack
Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Scaling Health
+15-90 HP, lvls 1-18
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

E

Q

Damage Breakdown

92% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 51.62% Win Rate (1389 Games)

Plated Steelcaps
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Ironspike Whip
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Hearthbound Axe
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Kindlegem
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Stridebreaker
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Tiamat
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Giant's Belt
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Titanic Hydra

Core Final Build: 61.49% Win Rate (174 Games)

Plated Steelcaps
Titanic Hydra
Stridebreaker
Thornmail
Gargoyle Stoneplate
Sterak's Gage

Runes: 51.80% Win Rate (2307 Games)

Precision
Press the Attack
Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Gain permanent max health when minions or monsters die near you.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

E

Q

Damage Breakdown

92% AD

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