Top67.98% Role Rate 4464 Analyzed This Patch
|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||50.27%||14 / 48||6|
|Play Rate||1.45%||25 / 48||1|
|Ban Rate||0.13%||29 / 48||2|
|Playerbase Average Games Played||3.89||45 / 48||3|
|Gold Earned||12037||17 / 48||3|
|Kills||6.81||8 / 48||2|
|Deaths||5.56||11 / 48||1|
|Assists||5.84||32 / 48||3|
|Damage Dealt||20036||15 / 48||3|
|Damage Taken||24854||31 / 48||2|
|Minions Killed||188.94||21 / 48||3|
|Overall Placement||20 / 48||3|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Improved attacks and sustained damage
Hitting an enemy champion 3 consecutive times makes them vunerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Deal more damage to low health enemy champions.
+18% Attack Speed
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
Gain additional permanent max health when minions or monsters die near you.
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Empowered abilities and resource manipulation
Damaging a champion with an ability hurls a damaging comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.
Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.
Gain 4% extra
Your first ability hit every 20s burns champions.
+15 Attack Damage or +25 Ability Power,
After taking damage from an enemy champion, the next three spells or attacks you receive from enemy deal 20-50 less damage.
Duration: 5 seconds
Cooldown: 45 seconds
Start the game with an extra 60 health. At 4 takedowns, consume that health to gain an