Vel'Koz
tier-5
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Lux
40.9%
Seraphine
41.0%
Malzahar
44.4%
Akali
44.4%
Galio
44.4%
Xerath
45.5%
role-midMid
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Ranked Solo
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rank-platinum+Platinum+
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11.2
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Vel'Koz's Statistics

Playing against Vel'Koz

Key Insights
Q
's split bolts can reach past its max range by casting it at an angle.
Q
restores mana per target killed.
W
and
E
reveal their affected areas.
E
knocks back hit enemies if cast close to Vel'Koz.
Enemies who are Researched by
P
take true damage from
R
.
Power Spike
Can find good angles to poke and pick off enemies with
Q
.
At level 6, he can 100-0 with
R
, especially if the enemy laner is Researched.
A well-timed
R
can singlehandedly win teamfights.
Synergizes well with
Liandry's Anguish
,
Zhonya's Hourglass
,
Rabadon's Deathcap
,
Archangel's Staff
,
Horizon Focus
, and
Banshee's Veil
. Can opt for
Luden's Tempest
or
Everfrost
when needed.
Vulnerable
Completely immobile, leaving him vulnerable to ganks.
Needs to constantly land his skillshots or he'll have significantly lower damage output.
Struggles against enemies who itemize a lot of HP.
Win Rate
49.8%
(-1.8%)
vs last patch
Pick Rate
1.8%
(0.0%)
vs last patch
Ban Rate
0.3%
(-0.0%)
vs last patch
DMG/min
802
(+5)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 59.12% Win Rate (137 Games)

Lost Chapter
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Blasting Wand
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Luden's Tempest
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Ionian Boots of Lucidity
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Hextech Alternator
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Needlessly Large Rod
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Horizon Focus

Core Final Build: 85.71% Win Rate (14 Games)

Luden's Tempest
Ionian Boots of Lucidity
Zhonya's Hourglass
Horizon Focus
Morellonomicon
Rabadon's Deathcap

Runes: 63.16% Win Rate (57 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Domination
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

76% AP

21% True

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 52.44% Win Rate (616 Games)

Lost Chapter
chevron-right
Blasting Wand
chevron-right
Luden's Tempest
chevron-right
Sorcerer's Shoes
chevron-right
Needlessly Large Rod
chevron-right
Hextech Alternator
chevron-right
Horizon Focus

Core Final Build: 57.78% Win Rate (45 Games)

Luden's Tempest
Sorcerer's Shoes
Zhonya's Hourglass
Horizon Focus
Morellonomicon
Rabadon's Deathcap

Runes: 45.59% Win Rate (272 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

76% AP

21% True

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