Vladimir
tier-3
P
Q

Hover on skill

W

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E

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R

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Toughest Matchups:
Malzahar
43.2%
LeBlanc
43.6%
Viego
45.0%
Irelia
45.2%
Yasuo
45.8%
Ryze
46.0%
role-midMid
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Ranked Solo
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11.4
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Vladimir's Statistics

Playing against Vladimir

Key Insights
After two
Q
's, Vladimir gains 10% bonus movespeed for 0.5 seconds and the next
Q
within 2.5 seconds deals 85% increased damage and heals more.
Vladimir heals for 15% of the damage dealt by
W
.
If
E
is charging at the time of
W
's cast, it can continue charging.
E
costs more HP and deals more damage based on its charge time.
Power Spike
Has a strong spike when
Q
reaches max rank.
Has easy access into teamfights with
W
.
A well-positioned
R
enables Vladimir to sustain better in teamfights.
Synergizes well with
Hextech Rocketbelt
,
Cosmic Drive
,
Zhonya's Hourglass
,
Rabadon's Deathcap
,
Spirit Visage
, and
Demonic Embrace
. Can opt for
Riftmaker
or
Night Harvester
when needed.
Vulnerable
Has a weaker early game.
Immobile, leaving him vulnerable to ganks.
W
has a high cooldown of 28 seconds at rank 1. Once used, he can be punished.
R
's damage and healing doesn't take place until 4 seconds after the cast.
Most forms of Grievous Wounds hurt Vladimir because of how much healing he has in his kit (
Executioner's Calling
,
Oblivion Orb
,
Chemtech Putrifier
,
Morellonomicon
,
Mortal Reminder
,
Thornmail
,
Chempunk Chainsword
).
Win Rate
50.8%
(+1.2%)
vs last patch
Pick Rate
5.1%
(-0.2%)
vs last patch
Ban Rate
4.4%
(-0.5%)
vs last patch
DMG/min
758
0
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Dark Seal
Refillable Potion
Stealth Ward

Core Build Path: 51.81% Win Rate (759 Games)

Ionian Boots of Lucidity
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Hextech Alternator
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Blasting Wand
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Hextech Rocketbelt
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Fiendish Codex
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Kindlegem
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Cosmic Drive

Core Final Build: 56.30% Win Rate (119 Games)

Ionian Boots of Lucidity
Hextech Rocketbelt
Cosmic Drive
Zhonya's Hourglass
Rabadon's Deathcap
Void Staff

Runes: 54.01% Win Rate (411 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Taste of Blood
Heal when you damage an enemy champion.
Ghost Poro
When your wards expire, they leave behind a Ghost Poro. The Ghost Poro grants vision until discovered. Gain permanent AD or AP, adaptive for each Ghost Poro and when your Ghost Poro spots an enemy champion, plus bonus upon completion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Absolute Focus
While above 70% health, gain extra adaptive damage.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

90% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Dark Seal
Refillable Potion
Stealth Ward

Core Build Path: 51.81% Win Rate (3365 Games)

Hextech Alternator
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Blasting Wand
chevron-right
Hextech Rocketbelt
chevron-right
Sorcerer's Shoes
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Fiendish Codex
chevron-right
Kindlegem
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Cosmic Drive

Core Final Build: 70.13% Win Rate (154 Games)

Sorcerer's Shoes
Hextech Rocketbelt
Mejai's Soulstealer
Void Staff
Rabadon's Deathcap
Zhonya's Hourglass

Runes: 50.83% Win Rate (3081 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Taste of Blood
Heal when you damage an enemy champion.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

90% AP

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