Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Sorcery
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
applies Wounded to its target. If cast on a Wounded enemy, it deals 50% increased damage and heals him based on his missing HP. This healing is halved vs. minions.
W
applies on-hit effects, including
.
R
also damages and temporarily disables turrets.
Power Spike
Excels at extended trades/fights and setting up turret dives.
Q
's stun is long enough to land
E
/
R
.
E
's cast animation can be hidden by attacking or using other abilities.
Synergizes well with
,
,
,
,
, and
. Can opt for
,
,
,
, or
when needed.
Vulnerable
Can be kited very easily by mobile champions or ones who outrange him.
Needs a lead to stay ahead, and falls off it he doesn't get one.
R
is telegraphed and slow.
Needs to cast
W
at least twice to have successful trades and fights.
Made with Lots of Love and Tilt in Los Angeles, CA.