Warwick
tier-4
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Jarvan IV
37.1%
Rengar
38.4%
Nocturne
38.8%
Kindred
41.2%
Udyr
41.7%
Dr. Mundo
43.0%
role-jungleJungle
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Ranked Solo
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11.4
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Warwick's Statistics

Playing against Warwick

Key Insights
While below 50% HP,
P
heals for the same amount of damage dealt, increased to 250% while below 25% HP.
Holding
Q
will follow the targeted unit wherever they go (excluding Recalls).
W
's cooldown reduces twice as fast while no enemies are being Blood Hunted.
R
's range is increased by Warwick's average movespeed in the last 2.5 seconds.
Power Spike
Excels at extended trades and skirmishes.
His ganking and teamfighting become much stronger after unlocking
R
.
Synergizes well with
Sunfire Aegis
,
Dead Man's Plate
,
Spirit Visage
,
Sterak's Gage
,
Gargoyle Stoneplate
, and
Titanic Hydra
. Can opt for
Turbo Chemtank
,
Goredrinker
, or
Stridebreaker
when needed.
Vulnerable
W
has an extremely long cooldown of 120 seconds at rank 1. Once used, he cannot gank as effectively.
Missing the intended target with
R
can potentially get him killed.
Once
R
is used, Warwick has no way out of a fight.
Directly countered by anyone who purchased
Quicksilver Sash
.
Any form of Grievous Wounds hurts Warwick because of how much healing he has in his kit (
Bramble Vest
,
Executioner's Calling
,
Oblivion Orb
,
Chemtech Putrifier
,
Morellonomicon
,
Mortal Reminder
,
Thornmail
,
Chempunk Chainsword
).
Win Rate
50.7%
(0.0%)
vs last patch
Pick Rate
2.6%
(0.0%)
vs last patch
Ban Rate
0.5%
(0.0%)
vs last patch
DMG/min
466
0
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Emberknife
Refillable Potion
Stealth Ward

Core Build Path: 55.61% Win Rate (392 Games)

Tiamat
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Boots
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Phage
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Sheen
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Kindlegem
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Divine Sunderer
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Mercury's Treads
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Giant's Belt
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Titanic Hydra

Core Final Build: 78.38% Win Rate (37 Games)

Divine Sunderer
Mercury's Treads
Titanic Hydra
Thornmail
Spirit Visage
Sterak's Gage

Runes: 52.91% Win Rate (1699 Games)

Precision
Press the Attack
Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Sorcery
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Waterwalking
Gain MS and AP or AD, adaptive in the river.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

Q

E

Damage Breakdown

57% AP

36% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Emberknife
Refillable Potion
Stealth Ward

Core Build Path: 55.70% Win Rate (830 Games)

Tiamat
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Boots
chevron-right
Plated Steelcaps
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Bami's Cinder
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Aegis of the Legion
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Sunfire Aegis
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Giant's Belt
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Titanic Hydra

Core Final Build: 61.82% Win Rate (110 Games)

Plated Steelcaps
Sunfire Aegis
Titanic Hydra
Thornmail
Spirit Visage
Sterak's Gage

Runes: 52.91% Win Rate (1699 Games)

Precision
Press the Attack
Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Sorcery
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Waterwalking
Gain MS and AP or AD, adaptive in the river.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

57% AP

36% AD

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