Warwick
tier-4
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Urgot
26.3%
Tryndamere
29.4%
Darius
37.5%
Akali
38.5%
Jax
41.5%
Garen
41.7%
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Ranked Solo
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11.23
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Warwick's Statistics

Playing against Warwick

Key Insights
While below 50% HP,
P
heals for the same amount of damage dealt, increased to 250% while below 25% HP.
Holding
Q
will follow the targeted unit wherever they go (excluding Recalls).
W
's cooldown reduces twice as fast while no enemies are being Blood Hunted.
R
's range is increased by Warwick's average movespeed in the last 2.5 seconds.
Power Spike
Excels at extended trades and skirmishes.
His ganking and teamfighting become much stronger after unlocking
R
.
Synergizes well with
Sunfire Aegis
,
Dead Man's Plate
,
Spirit Visage
,
Sterak's Gage
,
Gargoyle Stoneplate
, and
Titanic Hydra
. Can opt for
Turbo Chemtank
,
Goredrinker
, or
Stridebreaker
when needed.
Vulnerable
W
has an extremely long cooldown of 120 seconds at rank 1. Once used, he cannot gank as effectively.
Missing the intended target with
R
can potentially get him killed.
Once
R
is used, Warwick has no way out of a fight.
Directly countered by anyone who purchased
Quicksilver Sash
.
Any form of Grievous Wounds hurts Warwick because of how much healing he has in his kit (
Bramble Vest
,
Executioner's Calling
,
Oblivion Orb
,
Chemtech Putrifier
,
Morellonomicon
,
Mortal Reminder
,
Thornmail
,
Chempunk Chainsword
).
Win Rate
51.7%
(-1.8%)
vs last patch
Pick Rate
1.4%
(+0.1%)
vs last patch
Ban Rate
3.0%
(+1.3%)
vs last patch
DMG/min
675
(+44)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Shield
Health Potion
Stealth Ward

Core Build Path: 66.13% Win Rate (62 Games)

Pickaxe
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Vampiric Scepter
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Recurve Bow
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Blade of The Ruined King
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Plated Steelcaps
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Sheen
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Hearthbound Axe
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Kindlegem
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Trinity Force

Core Final Build: 71.43% Win Rate (7 Games)

Blade of The Ruined King
Plated Steelcaps
Divine Sunderer
Titanic Hydra
Thornmail
Sterak's Gage

Runes: 48.19% Win Rate (83 Games)

Precision
Lethal Tempo
Gain attack speed when attacking an enemy champion, stacking up to 6 times. At max stacks, gain Attack Range and remove your Attack Speed limit.
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

53% AP

40% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 56.67% Win Rate (139 Games)

Sheen
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Boots
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Phage
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Kindlegem
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Divine Sunderer
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Plated Steelcaps
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Tiamat
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Giant's Belt
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Titanic Hydra

Core Final Build: 56.67% Win Rate (11 Games)

Divine Sunderer
Plated Steelcaps
Titanic Hydra
Thornmail
Spirit Visage
Sterak's Gage

Runes: 48.19% Win Rate (83 Games)

Precision
Lethal Tempo
Gain attack speed when attacking an enemy champion, stacking up to 6 times. At max stacks, gain Attack Range and remove your Attack Speed limit.
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

53% AP

40% AD

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