Xerath
tier-4
P
Q

Hover on skill

W

Hover on skill

E

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R

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Toughest Matchups:
Irelia
24.1%
Diana
33.3%
Yone
36.8%
Zed
42.6%
Yasuo
43.2%
Fizz
43.3%
role-midMid
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Ranked Solo
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rank-platinum+Platinum+
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11.23
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Xerath's Statistics

Playing against Xerath

Key Insights
P
restores double mana if the target is an enemy champion.
If
Q
ends and Xerath doesn't fire it, half of the mana cost is refunded.
Enemies hit by the center of
W
take 66.7% increased damage and are slowed by a greater amount.
W
and
R
reveal their affected areas.
E
stuns for up to 2 seconds based on distance traveled.
Power Spike
Excels at poking from a safe distance, especially before teamfights.
Has incredible scaling.
W
's slow can guarantee
E
's stun.
Synergizes well with
Luden's Tempest
,
Horizon Focus
,
Archangel's Staff
,
Zhonya's Hourglass
,
Rabadon's Deathcap
, and
Cosmic Drive
. Can opt for
Liandry's Anguish
for more damage over time.
Vulnerable
Completely immobile, leaving him vulnerable to ganks.
Needs to constantly land his skillshots or he'll have significantly lower damage output.
E
is his engage tool but also a protection tool. He becomes much easier to collapse on without it.
Win Rate
50.1%
(+0.4%)
vs last patch
Pick Rate
2.8%
(0.0%)
vs last patch
Ban Rate
3.3%
(+1.1%)
vs last patch
DMG/min
851
(+17)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 51.37% Win Rate (839 Games)

Lost Chapter
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Blasting Wand
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Luden's Tempest
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Sorcerer's Shoes
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Hextech Alternator
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Fiendish Codex
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Horizon Focus

Core Final Build: 57.14% Win Rate (77 Games)

Luden's Tempest
Sorcerer's Shoes
Horizon Focus
Zhonya's Hourglass
Rabadon's Deathcap
Void Staff

Runes: 48.94% Win Rate (235 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Scaling Health
+15-90 HP, lvls 1-18
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

95% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 51.37% Win Rate (839 Games)

Lost Chapter
chevron-right
Blasting Wand
chevron-right
Luden's Tempest
chevron-right
Sorcerer's Shoes
chevron-right
Hextech Alternator
chevron-right
Fiendish Codex
chevron-right
Horizon Focus

Core Final Build: 57.14% Win Rate (77 Games)

Luden's Tempest
Sorcerer's Shoes
Horizon Focus
Zhonya's Hourglass
Rabadon's Deathcap
Void Staff

Runes: 48.94% Win Rate (235 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

95% AP

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