Zac
tier-5
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Sejuani
34.1%
Rek'Sai
39.3%
Shaco
39.4%
Ivern
41.8%
Udyr
41.9%
Lee Sin
41.9%
role-jungleJungle
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Ranked Solo
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11.4
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Zac's Statistics

Playing against Zac

Key Insights
Picking up a chunk heals Zac for a % of his max HP. If an enemy champion steps on one, it is destroyed.
Q
grants True Sight of the hit enemy while tethered.
Each time Zac picks up a chunk,
W
's cooldown is reduced by 1 second.
If Zac cancels
E
's channel, 50% of its cooldown and health cost are refunded.
Each time
R
is ranked up,
P
's chunks heal Zac more.
Power Spike
Excels at ganks and teamfights with his CC tools.
Can initiate teamfights from a great distance with
E
.
Can create his own CC chain after
E
with
Q
and
R
.
Synergizes well with
Sunfire Aegis
,
Spirit Visage
,
Warmog's Armor
,
Demonic Embrace
,
Knight's Vow
, and
Cosmic Drive
. Can opt for
Hextech Rocketbelt
,
Riftmaker
, or
Locket of the Iron Solari
when needed.
Vulnerable
Significantly harder to play from behind.
E
is predictable and telegraphed.
Once
E
is used, Zac has no way out of a fight.
Any form of Grievous Wounds hurts Zac because of how much healing he has in his kit (
Bramble Vest
,
Executioner's Calling
,
Oblivion Orb
,
Chemtech Putrifier
,
Morellonomicon
,
Mortal Reminder
,
Thornmail
,
Chempunk Chainsword
).
Win Rate
49.0%
(-0.3%)
vs last patch
Pick Rate
2.8%
(-0.1%)
vs last patch
Ban Rate
0.7%
(0.0%)
vs last patch
DMG/min
456
(-18)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Hailblade
Refillable Potion
Stealth Ward
Oracle Lens

Core Build Path: 51.53% Win Rate (1533 Games)

Bami's Cinder
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Aegis of the Legion
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Sunfire Aegis
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Mercury's Treads
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Bramble Vest
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Giant's Belt
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Thornmail

Core Final Build: 58.02% Win Rate (162 Games)

Sunfire Aegis
Mercury's Treads
Thornmail
Spirit Visage
Randuin's Omen
Warmog's Armor

Runes: 57.31% Win Rate (171 Games)

Resolve
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Conditioning
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Sorcery
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Armor
+5 Armor
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

W

Q

Damage Breakdown

83% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Hailblade
Refillable Potion
Stealth Ward

Core Build Path: 49.81% Win Rate (1939 Games)

Bami's Cinder
chevron-right
Aegis of the Legion
chevron-right
Sunfire Aegis
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Plated Steelcaps
chevron-right
Bramble Vest
chevron-right
Giant's Belt
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Thornmail

Core Final Build: 68.06% Win Rate (191 Games)

Sunfire Aegis
Plated Steelcaps
Thornmail
Spirit Visage
Randuin's Omen
Warmog's Armor

Runes: 50.35% Win Rate (2167 Games)

Resolve
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Conditioning
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Inspiration
Magical Footwear
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Armor
+5 Armor
Scaling Health
+15-90 HP, lvls 1-18
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

W

Q

Damage Breakdown

83% AP

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