Zed
tier-1
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

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Toughest Matchups:
Talon
47.2%
Lucian
47.2%
Qiyana
48.5%
Zoe
48.6%
Malphite
49.0%
Orianna
50.1%
role-midMid
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Ranked Solo
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rank-platinum+Platinum+
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11.4
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Zed's Statistics

Playing against Zed

Key Insights
Zed restores energy anytime he and a Shadow land an ability on the same target, up to once per cast.
Q
deals 60% reduced damage to enemies beyond the first.
Enemy champions hit by
E
reduces
W
's cooldown by 2 seconds.
Zed can swap places with
R
's Shadow from any distance.
Zed is untargetable during
R
's cast.
Power Spike
Excels at all-ins and short trades.
Has consistently high burst damage, especially when combo'd with
R
.
Has a lot of outplay potential with
W
/
R
.
Synergizes well with
Duskblade of Draktharr
,
Edge of Night
,
Youmuu's Ghostblade
,
Black Cleaver
, and
Serylda's Grudge
. Can opt for
Eclipse
or
Prowler's Claw
when needed.
Vulnerable
Significantly harder to play when behind.
Struggles against most crowd control.
W
has a longer cooldown of 20 seconds at rank 1. Once used, he can be punished.
Directly countered by anyone who purchases
Stopwatch
or
Zhonya's Hourglass
.
Win Rate
50.0%
(0.0%)
vs last patch
Pick Rate
10.7%
(-0.2%)
vs last patch
Ban Rate
25.3%
(+0.3%)
vs last patch
DMG/min
729
(+6)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Long Sword
Refillable Potion
Stealth Ward

Core Build Path: 52.84% Win Rate (1745 Games)

Serrated Dirk
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Boots
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Caulfield's Warhammer
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Prowler's Claw
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Ionian Boots of Lucidity
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Serrated Dirk
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Edge of Night

Core Final Build: 58.06% Win Rate (93 Games)

Prowler's Claw
Ionian Boots of Lucidity
Youmuu's Ghostblade
Edge of Night
Serylda's Grudge
Chempunk Chainsword

Runes: 50.83% Win Rate (2725 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Taste of Blood
Heal when you damage an enemy champion.
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP, adaptive for each Zombie Ward spawned plus bonus upon completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Sorcery
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

89% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Long Sword
Refillable Potion
Stealth Ward

Core Build Path: 50.98% Win Rate (5769 Games)

Serrated Dirk
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Ionian Boots of Lucidity
chevron-right
Vampiric Scepter
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Eclipse
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Caulfield's Warhammer
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Kindlegem
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Black Cleaver

Core Final Build: 55.52% Win Rate (670 Games)

Ionian Boots of Lucidity
Eclipse
Black Cleaver
Serylda's Grudge
Edge of Night
Chempunk Chainsword

Runes: 50.17% Win Rate (10742 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Taste of Blood
Heal when you damage an enemy champion.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Sorcery
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

89% AD

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