Zilean
tier-3
P
Q

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W

Hover on skill

E

Hover on skill

R

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Toughest Matchups:
Pyke
41.5%
Leona
44.8%
Zyra
45.0%
Karma
46.8%
Maokai
46.8%
Nautilus
47.4%
role-supportSupport
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11.4
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Zilean's Statistics

Playing against Zilean

Key Insights
If Zilean successfully channels
P
, he gains the same amount of XP.
Q
reveals the affected area as well as struck enemies for 6 seconds.
Q
instantly detonates and stuns enemies if another one hits the same unit.
R
's effect lasts for 5 secs. If possible, wait for it to wear off before killing the target.
He has no sustain, so very vulnerable to being poked and shoved out.
Power Spike
Excels against immobile champions and enabling his teammates.
With enough Cooldown Reduction, he can land a third
Q
to chain-CC two stuns.
Q
doubles as a zoning tool to block enemies off from areas.
For mid, he synergizes well with
Luden's Tempest
,
Archangel's Staff
,
Zhonya's Hourglass
,
Banshee's Veil
, and
Rabadon's Deathcap
. Can opt for
Everfrost
or
Imperial Mandate
when needed.
For support, he synergizes well with
Imperial Mandate
,
Redemption
,
Vigilant Wardstone
, and
Zhonya's Hourglass
. Can opt for
Moonstone Renewer
,
Shurelya's Battlesong
, or
Everfrost
when needed.
Vulnerable
Has a weaker early game.
Q
will naturally push the wave during trades, leaving his wave in bad spots.
If
R
is used too early, enemies will typically wait it out and kill the target after.
Win Rate
51.6%
(-0.8%)
vs last patch
Pick Rate
3.3%
(-0.0%)
vs last patch
Ban Rate
0.4%
(0.0%)
vs last patch
DMG/min
354
(+9)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 55.77% Win Rate (1110 Games)

Boots
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Ionian Boots of Lucidity
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Bandleglass Mirror
chevron-right
Kindlegem
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Moonstone Renewer
chevron-right
Forbidden Idol
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Staff of Flowing Water

Core Final Build: 64.29% Win Rate (70 Games)

Ionian Boots of Lucidity
Moonstone Renewer
Chemtech Putrifier
Zhonya's Hourglass
Banshee's Veil
Rabadon's Deathcap

Runes: 53.37% Win Rate (1141 Games)

Resolve
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

90% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 52.19% Win Rate (2326 Games)

Boots
chevron-right
Ionian Boots of Lucidity
chevron-right
Bandleglass Mirror
chevron-right
Kindlegem
chevron-right
Moonstone Renewer
chevron-right
Forbidden Idol
chevron-right
Staff of Flowing Water

Core Final Build: 64.29% Win Rate (70 Games)

Ionian Boots of Lucidity
Moonstone Renewer
Chemtech Putrifier
Zhonya's Hourglass
Banshee's Veil
Rabadon's Deathcap

Runes: 53.37% Win Rate (1141 Games)

Resolve
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

90% AP

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