Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Treasure Hunter
Uniquetakedowns grant additional gold the first time they are collected.
Sorcery
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
When Annie stuns a target, summons Tibbers, or dies, Tibbers enrages, gaining increased attack speed and movespeed for 3 seconds. It also targets the killer (if in range), or the nearest lowest HP enemy champion.
's stun with
Q
is guaranteed since it's a targeted spell.
If
Q
is disjointed, it will go on cooldown, but not consume
's stacks.
Annie can surprise-stun at 3 stacks by using
E
during
Q
.
E
can be cast on any allied champion and will always affect Tibbers.
Power Spike
Excels at short trades and teamfights.
Has a natural spike in threat every time
is fully stacked.
Has extra protection with
R
because she can reposition Tibbers to block skillshots.
Synergizes well with
,
,
,
, and
. Can opt for
,
, or
when needed.
Vulnerable
Cannot stun more than once per ability rotation, limiting her control in fights.
Immobile, leaving her vulnerable to ganks.
Relies too much on
to fight, and can be punished anytime the stacks are consumed.
Made with Lots of Love and Tilt in Los Angeles, CA.