Azir
tier-4
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Doran's Ring
Health Potion

Core Build Path: NaN% Win Rate (2190 Games)

Sorcerer's Shoes
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Liandry's Anguish
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Nashor's Tooth
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Shadowflame
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Zhonya's Hourglass
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Rylai's Crystal Scepter

Core Final Build: NaN% Win Rate (2190 Games)

Sorcerer's Shoes
Liandry's Anguish
Nashor's Tooth
Shadowflame
Zhonya's Hourglass
Rylai's Crystal Scepter

Runes

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Coup de Grace
Deal more damage to low health enemy champions.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Scorch
Your first damaging ability hit every 10s burns champions.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

Azir's Statistics

Kills5.2

Deaths5.3

Assists6.6

Damage21,256.4

Damage Mitigated12,066.0

Gold Earned11,501.9

Gold Earned11,501.9

Playing against Azir

Key Insights
's turret loses 100 Armor if Azir dies or moves too far away.
E
's dash can be extended with
Q
.
If Azir hits an enemy champion during
E
, the dash ends and he gains a charge of
W
.
W
's Sand Soldiers last 10 seconds but expire twice as quickly if they're under an enemy turret.
Power Spike
Scales well and has a strong laning phase. Level 2 with
Q
lets him reposition Sand Soldiers to deal damage and zone the enemy.
Spikes at level 13 with both
Q
and
W
maxed. The lower cooldown and recharge timer, respectively, allow Azir to play aggressively from a safer distance.
W
's bonus attack speed is doubled for 5 seconds when 3 Sand Soldiers are out at once, giving him a huge temporary damage spike.
Synergizes well with
Luden's Tempest
,
Zhonya's Hourglass
,
Rylai's Crystal Scepter
,
Horizon Focus
, and
Rabadon's Deathcap
. Can opt for
Liandry's Anguish
,
Riftmaker
, or
Crown of the Shattered Queen
when needed.
Vulnerable
Once
Q
is used, Sand Soldiers cannot move for a while, which can be punished.
Weak at level 1 since he only has access to
W
until level 2.
E
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
Forcing Azir to use
R
defensively lowers his teamfighting potential since he won't have any playmaking capabilities.
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