Bard
tier-4
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Steel Shoulderguards
Health Potion

Core Build Path: NaN% Win Rate (432 Games)

Ionian Boots of Lucidity
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Shurelya's Battlesong
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Dead Man's Plate
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Redemption
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Mikael's Blessing
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Chemtech Putrifier

Core Final Build: NaN% Win Rate (432 Games)

Ionian Boots of Lucidity
Shurelya's Battlesong
Dead Man's Plate
Redemption
Mikael's Blessing
Chemtech Putrifier

Runes

Resolve
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Domination
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP, adaptive for each Zombie Ward spawned plus bonus upon completion.
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
Attack Speed
+10% Attack Speed
Armor
+6 Armor
Magic Resist
+8 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

Bard's Statistics

Kills2.5

Deaths5.4

Assists14.0

Damage10,573.8

Damage Mitigated15,773.3

Gold Earned8,281.3

Gold Earned8,281.3

Playing against Bard

Key Insights
Bard can roam and come back to lane without losing much XP because of
's bonus movespeed and XP upon collecting Chimes.
Champions are still targetable inside
E
's tunnel -- displacements will push them out.
R
affects every unit in the game, except Inhibitors and the Nexus.
Using
R
on a turret as Rift Herald is charging into it will prevent the turret from taking damage.
Power Spike
Excels at roaming and trading, especially with more
's.
Can guarantee
Q
's stun as
R
's effect ends.
Can set up ganks by walking out of vision and using
E
on a wall to gapclose with his ganking teammate.
His gank assist and teamfighting become even stronger after unlocking
R
.
Synergizes well with
Shurelya's Battlesong
,
Anathema's Chains
,
Redemption
,
Vigilant Wardstone
, and
Dead Man's Plate
. Can opt for
Locket of the Iron Solari
,
Evenshroud
, or
Imperial Mandate
when needed.
Vulnerable
E
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
A poorly timed
R
can spell disaster for his team.
Forcing Bard to use
R
defensively lowers his teamfighting potential since he'll have less playmaking capabilities.
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