Bard
tier-2
P
Q

Hover on skill

W

Hover on skill

E

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R

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Toughest Matchups:
Pantheon
41.1%
Swain
46.9%
Senna
47.2%
Shaco
47.5%
Rell
47.7%
Zilean
47.9%
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11.2
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Bard's Statistics

Playing against Bard

Key Insights
Bard can roam and come back to lane without losing much XP because of
P
's bonus movespeed and XP upon collecting Chimes.
Champions are still targetable inside
E
's tunnel -- displacements will push them out.
R
affects every unit in the game, except Inhibitors and the Nexus.
Using
R
on a turret as Rift Herald is charging into it will prevent the turret from taking damage.
Power Spike
Excels at roaming and trading, especially with more
P
's.
Can guarantee
Q
's stun as
R
's effect ends.
Can set up ganks by walking out of vision and using
E
on a wall to gapclose with his ganking teammate.
His gank assist and teamfighting become even stronger after unlocking
R
.
Synergizes well with
Imperial Mandate
,
Vigilant Wardstone
,
Redemption
,
Dead Man's Plate
Redemption
, and
Abyssal Mask
. Can opt for
Shurelya's Battlesong
for better engage.
Vulnerable
E
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
A poorly timed
R
can spell disaster for his team.
Forcing Bard to use
R
defensively lowers his teamfighting potential since he'll have less playmaking capabilities.
Win Rate
52.7%
(+0.8%)
vs last patch
Pick Rate
5.3%
(-0.0%)
vs last patch
Ban Rate
0.5%
(0.0%)
vs last patch
DMG/min
417
(-27)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Relic Shield

Core Build Path: 57.95% Win Rate (459 Games)

Boots
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Boots of Swiftness
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Kindlegem
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Aegis of the Legion
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Locket of the Iron Solari
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Winged Moonplate
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Chain Vest
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Dead Man's Plate

Core Final Build: 57.72% Win Rate (6 Games)

Boots of Swiftness
Locket of the Iron Solari
Dead Man's Plate
Redemption
Rapid Firecannon
Chemtech Putrifier

Runes: 56.33% Win Rate (158 Games)

Resolve
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Domination
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP, adaptive for each Zombie Ward spawned plus bonus upon completion.
Ingenious Hunter
Unique takedowns grant permanent Item Haste (includes Trinkets).
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Armor
+5 Armor
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

76% AP

16%

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 53.27% Win Rate (2170 Games)

Boots of Swiftness
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Bandleglass Mirror
chevron-right
Kindlegem
chevron-right
Imperial Mandate
chevron-right
Winged Moonplate
chevron-right
Chain Vest
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Dead Man's Plate

Core Final Build: 60.40% Win Rate (101 Games)

Boots of Swiftness
Imperial Mandate
Dead Man's Plate
Redemption
Rapid Firecannon
Chemtech Putrifier

Runes: 52.74% Win Rate (1716 Games)

Resolve
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Domination
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP, adaptive for each Zombie Ward spawned plus bonus upon completion.
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

76% AP

16%

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