Bard
tier-2
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

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Toughest Matchups:
Pyke
45.3%
Swain
45.5%
Brand
46.4%
Blitzcrank
48.7%
Morgana
49.4%
Senna
49.5%
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11.4
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Bard's Statistics

Playing against Bard

Key Insights
Bard can roam and come back to lane without losing much XP because of
P
's bonus movespeed and XP upon collecting Chimes.
Champions are still targetable inside
E
's tunnel -- displacements will push them out.
R
affects every unit in the game, except Inhibitors and the Nexus.
Using
R
on a turret as Rift Herald is charging into it will prevent the turret from taking damage.
Power Spike
Excels at roaming and trading, especially with more
P
's.
Can guarantee
Q
's stun as
R
's effect ends.
Can set up ganks by walking out of vision and using
E
on a wall to gapclose with his ganking teammate.
His gank assist and teamfighting become even stronger after unlocking
R
.
Synergizes well with
Imperial Mandate
,
Vigilant Wardstone
,
Redemption
,
Dead Man's Plate
Redemption
, and
Abyssal Mask
. Can opt for
Shurelya's Battlesong
for better engage.
Vulnerable
E
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
A poorly timed
R
can spell disaster for his team.
Forcing Bard to use
R
defensively lowers his teamfighting potential since he'll have less playmaking capabilities.
Win Rate
53.0%
(+0.5%)
vs last patch
Pick Rate
5.7%
(-0.0%)
vs last patch
Ban Rate
0.4%
(-0.1%)
vs last patch
DMG/min
389
(+8)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Relic Shield

Core Build Path: 56.87% Win Rate (4888 Games)

Boots
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Ionian Boots of Lucidity
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Kindlegem
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Aegis of the Legion
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Locket of the Iron Solari
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Warden's Mail
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Glacial Buckler
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Frozen Heart

Core Final Build: 61.74% Win Rate (149 Games)

Ionian Boots of Lucidity
Locket of the Iron Solari
Frozen Heart
Banshee's Veil
Chemtech Putrifier
Rapid Firecannon

Runes: 56.46% Win Rate (2664 Games)

Resolve
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Conditioning
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Domination
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Armor
+5 Armor
Scaling Health
+15-90 HP, lvls 1-18
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

75% AP

17%

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 56.87% Win Rate (4888 Games)

Boots
chevron-right
Ionian Boots of Lucidity
chevron-right
Kindlegem
chevron-right
Aegis of the Legion
chevron-right
Locket of the Iron Solari
chevron-right
Warden's Mail
chevron-right
Glacial Buckler
chevron-right
Frozen Heart

Core Final Build: 61.74% Win Rate (149 Games)

Ionian Boots of Lucidity
Locket of the Iron Solari
Frozen Heart
Banshee's Veil
Chemtech Putrifier
Rapid Firecannon

Runes: 53.36% Win Rate (3934 Games)

Resolve
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Domination
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP, adaptive for each Zombie Ward spawned plus bonus upon completion.
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

75% AP

17%

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