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Brand

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Statistics

Type Average Role Placement Placement Change this patch
Win Rate 50.82% 19 / 36 NaN
Play Rate 2.31% 22 / 36 NaN
Ban Rate 0.29% 18 / 36 NaN
Playerbase Average Games Played 5.98 24 / 36 NaN
Gold Earned 9157 2 / 36 NaN
Kills 5.13 2 / 36 NaN
Deaths 7.50 36 / 36 NaN
Assists 9.24 27 / 36 NaN
Damage Dealt 19971 1 / 36 NaN
Damage Taken 18172 9 / 36 NaN
Minions Killed 34.26 17 / 36 NaN
Overall Placement 20 / 36 0

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

52.13% Win Rate 1711 Games
52.13% Win Rate 1711 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

50.26% Win Rate | 1747 Games

Highest Win % Summoners

51.11% Win Rate | 90 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
50.56% Win Rate | 1080 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
50.56% Win Rate | 1080 Games

Highest Win % Runes


Domination

Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Taste of Blood

Heal when you damage an enemy champion.

Eyeball Collection

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Scorch

Your first damaging ability hit every 10s burns champions.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Armor

+5 Armor

52.40% Win Rate | 250 Games

Most Frequent Completed Build

> > > > >
49.01% Win Rate | 506 Games

Highest Win % Completed Build

> > > > >
49.01% Win Rate | 506 Games

Most Frequent Starters

51.42% Win Rate | 1340 Games

Highest Win % Starters

51.42% Win Rate | 1340 Games

Most Frequent Runes


Domination

Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Taste of Blood

Heal when you damage an enemy champion.

Eyeball Collection

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Scorch

Your first damaging ability hit every 10s burns champions.

Adaptive Force

+6 AD or +10 AP

Adaptive Force

+6 AD or +10 AP

Armor

+5 Armor

52.40% Win Rate | 250 Games
Display matchups with at least games.

Support Champions that Counter Brand

Support Champions that Brand Counters

ADC Champions that Counter Brand

ADC Champions that Brand Counters

ADC Champions that Synergize poorly with Brand

ADC Champions that Synergize well with Brand

Recent Brand Threads on Reddit

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