Seraphine
tier-4
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Spellthief's Edge
Health Potion

Core Build Path: 50.67% Win Rate (3653 Games)

Ionian Boots of Lucidity
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Liandry's Anguish
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Archangel's Staff
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Rylai's Crystal Scepter
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Chemtech Putrifier
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Morellonomicon

Core Final Build: 50.67% Win Rate (3653 Games)

Ionian Boots of Lucidity
Liandry's Anguish
Archangel's Staff
Rylai's Crystal Scepter
Chemtech Putrifier
Morellonomicon

Runes

Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Scaling Cooldown Reduction
+8 Ability Haste
Adaptive Force
+9 Adaptive Force
Armor
+6 Armor
1
2
3
4
5
6
7
8
9
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11
12
13
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15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

Seraphine's Statistics

Kills2.7

Deaths6.1

Assists13.5

Damage12,393.2

Damage Mitigated8,901.7

Gold Earned8,659.4

Gold Earned8,659.4

Playing against Seraphine

Key Insights
If Seraphine is already shielded when
W
is cast, she will heal herself and all nearby allied champions after a 2.5 second delay.
Slowed enemies are rooted when hit by
E
. Already immobilized enemies are stunned instead.
R
's range extends anytime it passes through a champion.
R
grants max
Notes to allied champions it passes through.
Power Spike
Excels at sieges and teamfights with her high range.
E
synergizes well with any of her team's CC abilities.
Can find picks and initiate teamfights from very far away if
R
is used behind her teammates.
Synergizes well with
Moonstone Renewer
,
Staff of Flowing Water
,
Ardent Censer
,
Rylai's Crystal Scepter
, and
Rabadon's Deathcap
. Can opt for
Shurelya's Battlesong
,
Everfrost
, or
Luden's Tempest
when needed.
Vulnerable
Immobile, leaving her vulnerable to ganks.
Needs to constantly land her skillshots or she'll have significantly lower impact.
Needs to use
with the correct ability each time to stay effective. One wrong use can hurt her and her team.
Slow and telegraphed animations on
Q
,
E
, and
R
.
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